godot/servers/rendering/renderer_rd
Rémi Verschelde 3815b2f98e
Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale
Fix z-billboard + y to velocity transform alignment to correctly respect non-uniform scale
2023-09-08 23:14:27 +02:00
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effects Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
environment Clear SDFGI textures when created 2023-08-28 14:13:36 +03:00
forward_clustered Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2023-09-05 18:15:02 +02:00
forward_mobile Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2023-09-05 18:15:02 +02:00
shaders Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale 2023-09-08 23:14:27 +02:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
cluster_builder_rd.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
renderer_canvas_render_rd.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
renderer_canvas_render_rd.h Fallback to linear color texture when using 2D HDR and MSDF font 2023-08-15 11:08:29 +02:00
renderer_compositor_rd.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
renderer_compositor_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp Improve visual feedback when using the motion vectors debug view option. 2023-08-28 10:14:21 -03:00
renderer_scene_render_rd.h Draw frustum splices ontop of direction shadow atlas for debug purposes 2023-06-11 11:48:11 +10:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Initialize shader placeholders up front 2023-08-03 16:13:33 +02:00
shader_rd.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00