godot/scene
Emmanuel Barroga 381faf83c3 Fix GraphNode immediately losing focus
Closes: #30243

GraphNode immediately loses focus, and gives focus to its parent.

This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.
2019-07-13 17:25:20 -07:00
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2d Merge pull request #30451 from raphael10241024/fix_outline 2019-07-10 13:38:20 +02:00
3d Merge pull request #30304 from DavidSichma/remote_cache 2019-07-09 22:08:59 +02:00
animation Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Fix GraphNode immediately losing focus 2019-07-13 17:25:20 -07:00
main Merge pull request #30455 from qarmin/const_reference 2019-07-10 15:43:15 +02:00
resources Merge pull request #30455 from qarmin/const_reference 2019-07-10 15:43:15 +02:00
register_scene_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00