godot/drivers/gles3
Juan Linietsky 455f297671 Properly reset canvas state after drawing, fixes #18860 2018-11-18 16:34:20 -03:00
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shaders Fix shader bug likely introduced recently. 2018-11-16 14:30:34 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
rasterizer_canvas_gles3.cpp Properly reset canvas state after drawing, fixes #18860 2018-11-18 16:34:20 -03:00
rasterizer_canvas_gles3.h Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
rasterizer_gles3.cpp Cleaning up some uninitialised variables in GLES2 stuff. 2018-11-02 14:09:32 +00:00
rasterizer_gles3.h Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
rasterizer_scene_gles3.cpp Ensure environment radiance is not used on refprobe interiors, fixes #17868 2018-11-16 11:46:21 -03:00
rasterizer_scene_gles3.h Add parameter for fog max depth and use alpha as density. 2018-11-13 17:19:11 -08:00
rasterizer_storage_gles3.cpp Use hint_color when getting shader default params 2018-11-16 12:20:23 +01:00
rasterizer_storage_gles3.h Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 2018-11-14 09:32:39 -03:00
shader_compiler_gles3.cpp Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 2018-11-14 09:32:39 -03:00
shader_compiler_gles3.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
shader_gles3.cpp Removed unnecessary assignments 2018-11-17 20:40:55 -05:00
shader_gles3.h Fix more "may be used initialized" warnings from GCC 7 2018-10-04 18:54:20 +02:00