godot/doc
clayjohn 385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
..
classes Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
tools [doc] Use f-strings throughout make_rst.py 2022-08-30 13:02:25 -04:00
translations i18n: Sync classref translations with Weblate 2022-08-05 03:32:23 +02:00
Doxyfile
Makefile [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
class.xsd Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00