godot/scene/main
clayjohn 385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
..
canvas_item.cpp Change _redraw_callback to callable_mp 2022-08-30 15:21:48 +02:00
canvas_item.h Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
canvas_layer.cpp Merge pull request #64355 from Mickeon/rename-follow-viewport 2022-08-25 18:34:19 +02:00
canvas_layer.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
http_request.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
http_request.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
missing_node.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
missing_node.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
multiplayer_api.cpp [MP] Fix variant serialization after variant size change. 2022-08-24 19:46:55 +02:00
multiplayer_api.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
multiplayer_peer.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
multiplayer_peer.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
node.cpp Merge pull request #63902 from dalexeev/string-cases 2022-08-30 14:06:28 +02:00
node.h Merge pull request #64410 from MewPurPur/rename-notification-instanced 2022-08-30 12:01:58 +02:00
resource_preloader.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
resource_preloader.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_tree.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
scene_tree.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
shader_globals_override.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
timer.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
timer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
viewport.cpp Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
viewport.h Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
window.cpp Allow to change the Stop shortcut used at runtime 2022-08-30 14:14:15 +02:00
window.h Allow to change the Stop shortcut used at runtime 2022-08-30 14:14:15 +02:00