godot/servers/rendering/dummy/storage/light_storage.h
clayjohn 385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00

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9.3 KiB
C++

/*************************************************************************/
/* light_storage.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/*************************************************************************/
#ifndef LIGHT_STORAGE_DUMMY_H
#define LIGHT_STORAGE_DUMMY_H
#include "servers/rendering/storage/light_storage.h"
namespace RendererDummy {
class LightStorage : public RendererLightStorage {
public:
/* Light API */
virtual RID directional_light_allocate() override { return RID(); }
virtual void directional_light_initialize(RID p_rid) override {}
virtual RID omni_light_allocate() override { return RID(); }
virtual void omni_light_initialize(RID p_rid) override {}
virtual RID spot_light_allocate() override { return RID(); }
virtual void spot_light_initialize(RID p_rid) override {}
virtual void light_free(RID p_rid) override {}
virtual void light_set_color(RID p_light, const Color &p_color) override {}
virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
virtual void light_set_shadow(RID p_light, bool p_enabled) override {}
virtual void light_set_projector(RID p_light, RID p_texture) override {}
virtual void light_set_negative(RID p_light, bool p_enable) override {}
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}
virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
virtual bool light_directional_get_blend_splits(RID p_light) const override { return false; }
virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {}
virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; }
virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
virtual bool light_has_shadow(RID p_light) const override { return false; }
virtual bool light_has_projector(RID p_light) const override { return false; }
virtual RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
virtual AABB light_get_aabb(RID p_light) const override { return AABB(); }
virtual float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
virtual Color light_get_color(RID p_light) override { return Color(); }
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
virtual uint64_t light_get_version(RID p_light) const override { return 0; }
/* PROBE API */
virtual RID reflection_probe_allocate() override { return RID(); }
virtual void reflection_probe_initialize(RID p_rid) override {}
virtual void reflection_probe_free(RID p_rid) override {}
virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}
virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }
virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
virtual Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
/* LIGHTMAP CAPTURE */
virtual RID lightmap_allocate() override { return RID(); }
virtual void lightmap_initialize(RID p_rid) override {}
virtual void lightmap_free(RID p_rid) override {}
virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override {}
virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
virtual AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
virtual bool lightmap_is_interior(RID p_lightmap) const override { return false; }
virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {}
virtual float lightmap_get_probe_capture_update_speed() const override { return 0; }
};
} // namespace RendererDummy
#endif // LIGHT_STORAGE_DUMMY_H