godot/thirdparty/wslay/wslay/wslay.h

849 lines
30 KiB
C++

/*
* Wslay - The WebSocket Library
*
* Copyright (c) 2011, 2012 Tatsuhiro Tsujikawa
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef WSLAY_H
#define WSLAY_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#include <stdlib.h>
#include <sys/types.h>
/* GODOT ADDITTION */
#if defined(_MSC_VER)
#include <BaseTsd.h>
typedef SSIZE_T ssize_t;
#endif
/* GODOT END */
/*
* wslay/wslayver.h is generated from wslay/wslayver.h.in by
* configure. The projects which do not use autotools can set
* WSLAY_VERSION macro from outside to avoid to generating wslayver.h
*/
#ifndef WSLAY_VERSION
# include <wslay/wslayver.h>
#endif /* WSLAY_VERSION */
enum wslay_error {
WSLAY_ERR_WANT_READ = -100,
WSLAY_ERR_WANT_WRITE = -101,
WSLAY_ERR_PROTO = -200,
WSLAY_ERR_INVALID_ARGUMENT = -300,
WSLAY_ERR_INVALID_CALLBACK = -301,
WSLAY_ERR_NO_MORE_MSG = -302,
WSLAY_ERR_CALLBACK_FAILURE = -400,
WSLAY_ERR_WOULDBLOCK = -401,
WSLAY_ERR_NOMEM = -500
};
/*
* Status codes defined in RFC6455
*/
enum wslay_status_code {
WSLAY_CODE_NORMAL_CLOSURE = 1000,
WSLAY_CODE_GOING_AWAY = 1001,
WSLAY_CODE_PROTOCOL_ERROR = 1002,
WSLAY_CODE_UNSUPPORTED_DATA = 1003,
WSLAY_CODE_NO_STATUS_RCVD = 1005,
WSLAY_CODE_ABNORMAL_CLOSURE = 1006,
WSLAY_CODE_INVALID_FRAME_PAYLOAD_DATA = 1007,
WSLAY_CODE_POLICY_VIOLATION = 1008,
WSLAY_CODE_MESSAGE_TOO_BIG = 1009,
WSLAY_CODE_MANDATORY_EXT = 1010,
WSLAY_CODE_INTERNAL_SERVER_ERROR = 1011,
WSLAY_CODE_TLS_HANDSHAKE = 1015
};
enum wslay_io_flags {
/*
* There is more data to send.
*/
WSLAY_MSG_MORE = 1
};
/*
* Callback function used by wslay_frame_send() function when it needs
* to send data. The implementation of this function must send at most
* len bytes of data in data. flags is the bitwise OR of zero or more
* of the following flag:
*
* WSLAY_MSG_MORE
* There is more data to send
*
* It provides some hints to tune performance and behaviour. user_data
* is one given in wslay_frame_context_init() function. The
* implementation of this function must return the number of bytes
* sent. If there is an error, return -1. The return value 0 is also
* treated an error by the library.
*/
typedef ssize_t (*wslay_frame_send_callback)(const uint8_t *data, size_t len,
int flags, void *user_data);
/*
* Callback function used by wslay_frame_recv() function when it needs
* more data. The implementation of this function must fill at most
* len bytes of data into buf. The memory area of buf is allocated by
* library and not be freed by the application code. flags is always 0
* in this version. user_data is one given in
* wslay_frame_context_init() function. The implementation of this
* function must return the number of bytes filled. If there is an
* error, return -1. The return value 0 is also treated an error by
* the library.
*/
typedef ssize_t (*wslay_frame_recv_callback)(uint8_t *buf, size_t len,
int flags, void *user_data);
/*
* Callback function used by wslay_frame_send() function when it needs
* new mask key. The implementation of this function must write
* exactly len bytes of mask key to buf. user_data is one given in
* wslay_frame_context_init() function. The implementation of this
* function return 0 on success. If there is an error, return -1.
*/
typedef int (*wslay_frame_genmask_callback)(uint8_t *buf, size_t len,
void *user_data);
struct wslay_frame_callbacks {
wslay_frame_send_callback send_callback;
wslay_frame_recv_callback recv_callback;
wslay_frame_genmask_callback genmask_callback;
};
/*
* The opcode defined in RFC6455.
*/
enum wslay_opcode {
WSLAY_CONTINUATION_FRAME = 0x0u,
WSLAY_TEXT_FRAME = 0x1u,
WSLAY_BINARY_FRAME = 0x2u,
WSLAY_CONNECTION_CLOSE = 0x8u,
WSLAY_PING = 0x9u,
WSLAY_PONG = 0xau
};
/*
* Macro that returns 1 if opcode is control frame opcode, otherwise
* returns 0.
*/
#define wslay_is_ctrl_frame(opcode) ((opcode >> 3) & 1)
/*
* Macros that represent and return reserved bits: RSV1, RSV2, RSV3.
* These macros assume that rsv is constructed by ((RSV1 << 2) |
* (RSV2 << 1) | RSV3)
*/
#define WSLAY_RSV_NONE ((uint8_t)0)
#define WSLAY_RSV1_BIT (((uint8_t)1) << 2)
#define WSLAY_RSV2_BIT (((uint8_t)1) << 1)
#define WSLAY_RSV3_BIT (((uint8_t)1) << 0)
#define wslay_get_rsv1(rsv) ((rsv >> 2) & 1)
#define wslay_get_rsv2(rsv) ((rsv >> 1) & 1)
#define wslay_get_rsv3(rsv) (rsv & 1)
struct wslay_frame_iocb {
/* 1 for fragmented final frame, 0 for otherwise */
uint8_t fin;
/*
* reserved 3 bits. rsv = ((RSV1 << 2) | (RSV << 1) | RSV3).
* RFC6455 requires 0 unless extensions are negotiated.
*/
uint8_t rsv;
/* 4 bit opcode */
uint8_t opcode;
/* payload length [0, 2**63-1] */
uint64_t payload_length;
/* 1 for masked frame, 0 for unmasked */
uint8_t mask;
/* part of payload data */
const uint8_t *data;
/* bytes of data defined above */
size_t data_length;
};
struct wslay_frame_context;
typedef struct wslay_frame_context *wslay_frame_context_ptr;
/*
* Initializes ctx using given callbacks and user_data. This function
* allocates memory for struct wslay_frame_context and stores the
* result to *ctx. The callback functions specified in callbacks are
* copied to ctx. user_data is stored in ctx and it will be passed to
* callback functions. When the user code finished using ctx, it must
* call wslay_frame_context_free to deallocate memory.
*/
int wslay_frame_context_init(wslay_frame_context_ptr *ctx,
const struct wslay_frame_callbacks *callbacks,
void *user_data);
/*
* Deallocates memory pointed by ctx.
*/
void wslay_frame_context_free(wslay_frame_context_ptr ctx);
/*
* Send WebSocket frame specified in iocb. ctx must be initialized
* using wslay_frame_context_init() function. iocb->fin must be 1 if
* this is a fin frame, otherwise 0. iocb->rsv is reserved bits.
* iocb->opcode must be the opcode of this frame. iocb->mask must be
* 1 if this is masked frame, otherwise 0. iocb->payload_length is
* the payload_length of this frame. iocb->data must point to the
* payload data to be sent. iocb->data_length must be the length of
* the data. This function calls send_callback function if it needs
* to send bytes. This function calls gen_mask_callback function if
* it needs new mask key. This function returns the number of payload
* bytes sent. Please note that it does not include any number of
* header bytes. If it cannot send any single bytes of payload, it
* returns WSLAY_ERR_WANT_WRITE. If the library detects error in iocb,
* this function returns WSLAY_ERR_INVALID_ARGUMENT. If callback
* functions report a failure, this function returns
* WSLAY_ERR_INVALID_CALLBACK. This function does not always send all
* given data in iocb. If there are remaining data to be sent, adjust
* data and data_length in iocb accordingly and call this function
* again.
*/
ssize_t wslay_frame_send(wslay_frame_context_ptr ctx,
struct wslay_frame_iocb *iocb);
/*
* Write WebSocket frame specified in iocb to buf of length
* buflen. ctx must be initialized using wslay_frame_context_init()
* function. iocb->fin must be 1 if this is a fin frame, otherwise 0.
* iocb->rsv is reserved bits. iocb->opcode must be the opcode of
* this frame. iocb->mask must be 1 if this is masked frame,
* otherwise 0. iocb->payload_length is the payload_length of this
* frame. iocb->data must point to the payload data to be
* sent. iocb->data_length must be the length of the data. Unlike
* wslay_frame_send, this function does not call send_callback
* function. This function calls gen_mask_callback function if it
* needs new mask key. This function returns the number of bytes
* written to a buffer. Unlike wslay_frame_send, it includes the
* number of header bytes. Instead, the number of payload bytes
* written is assigned to *pwpayloadlen if this function succeeds. If
* there is not enough space left in a buffer, it returns 0. If the
* library detects error in iocb, this function returns
* WSLAY_ERR_INVALID_ARGUMENT. If callback functions report a
* failure, this function returns WSLAY_ERR_INVALID_CALLBACK. This
* function does not always send all given data in iocb. If there are
* remaining data to be sent, adjust data and data_length in iocb
* accordingly and call this function again.
*/
ssize_t wslay_frame_write(wslay_frame_context_ptr ctx,
struct wslay_frame_iocb *iocb, uint8_t *buf,
size_t buflen, size_t *pwpayloadlen);
/*
* Receives WebSocket frame and stores it in iocb. This function
* returns the number of payload bytes received. This does not
* include header bytes. In this case, iocb will be populated as
* follows: iocb->fin is 1 if received frame is fin frame, otherwise
* 0. iocb->rsv is reserved bits of received frame. iocb->opcode is
* opcode of received frame. iocb->mask is 1 if received frame is
* masked, otherwise 0. iocb->payload_length is the payload length of
* received frame. iocb->data is pointed to the buffer containing
* received payload data. This buffer is allocated by the library and
* must be read-only. iocb->data_length is the number of payload
* bytes recieved. This function calls recv_callback if it needs to
* receive additional bytes. If it cannot receive any single bytes of
* payload, it returns WSLAY_ERR_WANT_READ. If the library detects
* protocol violation in a received frame, this function returns
* WSLAY_ERR_PROTO. If callback functions report a failure, this
* function returns WSLAY_ERR_INVALID_CALLBACK. This function does
* not always receive whole frame in a single call. If there are
* remaining data to be received, call this function again. This
* function ensures frame alignment.
*/
ssize_t wslay_frame_recv(wslay_frame_context_ptr ctx,
struct wslay_frame_iocb *iocb);
struct wslay_event_context;
/* Pointer to the event-based API context */
typedef struct wslay_event_context *wslay_event_context_ptr;
struct wslay_event_on_msg_recv_arg {
/* reserved bits: rsv = (RSV1 << 2) | (RSV2 << 1) | RSV3 */
uint8_t rsv;
/* opcode */
uint8_t opcode;
/* received message */
const uint8_t *msg;
/* message length */
size_t msg_length;
/*
* Status code iff opcode == WSLAY_CONNECTION_CLOSE. If no status
* code is included in the close control frame, it is set to 0.
*/
uint16_t status_code;
};
/*
* Callback function invoked by wslay_event_recv() when a message is
* completely received.
*/
typedef void (*wslay_event_on_msg_recv_callback)(
wslay_event_context_ptr ctx, const struct wslay_event_on_msg_recv_arg *arg,
void *user_data);
struct wslay_event_on_frame_recv_start_arg {
/* fin bit; 1 for final frame, or 0. */
uint8_t fin;
/* reserved bits: rsv = (RSV1 << 2) | (RSV2 << 1) | RSV3 */
uint8_t rsv;
/* opcode of the frame */
uint8_t opcode;
/* payload length of ths frame */
uint64_t payload_length;
};
/*
* Callback function invoked by wslay_event_recv() when a new frame
* starts to be received. This callback function is only invoked once
* for each frame.
*/
typedef void (*wslay_event_on_frame_recv_start_callback)(
wslay_event_context_ptr ctx,
const struct wslay_event_on_frame_recv_start_arg *arg, void *user_data);
struct wslay_event_on_frame_recv_chunk_arg {
/* chunk of payload data */
const uint8_t *data;
/* length of data */
size_t data_length;
};
/*
* Callback function invoked by wslay_event_recv() when a chunk of
* frame payload is received.
*/
typedef void (*wslay_event_on_frame_recv_chunk_callback)(
wslay_event_context_ptr ctx,
const struct wslay_event_on_frame_recv_chunk_arg *arg, void *user_data);
/*
* Callback function invoked by wslay_event_recv() when a frame is
* completely received.
*/
typedef void (*wslay_event_on_frame_recv_end_callback)(
wslay_event_context_ptr ctx, void *user_data);
/*
* Callback function invoked by wslay_event_recv() when it wants to
* receive more data from peer. The implementation of this callback
* function must read data at most len bytes from peer and store them
* in buf and return the number of bytes read. flags is always 0 in
* this version.
*
* If there is an error, return -1 and set error code
* WSLAY_ERR_CALLBACK_FAILURE using wslay_event_set_error(). Wslay
* event-based API on the whole assumes non-blocking I/O. If the cause
* of error is EAGAIN or EWOULDBLOCK, set WSLAY_ERR_WOULDBLOCK
* instead. This is important because it tells wslay_event_recv() to
* stop receiving further data and return.
*/
typedef ssize_t (*wslay_event_recv_callback)(wslay_event_context_ptr ctx,
uint8_t *buf, size_t len,
int flags, void *user_data);
/*
* Callback function invoked by wslay_event_send() when it wants to
* send more data to peer. The implementation of this callback
* function must send data at most len bytes to peer and return the
* number of bytes sent. flags is the bitwise OR of zero or more of
* the following flag:
*
* WSLAY_MSG_MORE
* There is more data to send
*
* It provides some hints to tune performance and behaviour.
*
* If there is an error, return -1 and set error code
* WSLAY_ERR_CALLBACK_FAILURE using wslay_event_set_error(). Wslay
* event-based API on the whole assumes non-blocking I/O. If the cause
* of error is EAGAIN or EWOULDBLOCK, set WSLAY_ERR_WOULDBLOCK
* instead. This is important because it tells wslay_event_send() to
* stop sending data and return.
*/
typedef ssize_t (*wslay_event_send_callback)(wslay_event_context_ptr ctx,
const uint8_t *data, size_t len,
int flags, void *user_data);
/*
* Callback function invoked by wslay_event_send() when it wants new
* mask key. As described in RFC6455, only the traffic from WebSocket
* client is masked, so this callback function is only needed if an
* event-based API is initialized for WebSocket client use.
*/
typedef int (*wslay_event_genmask_callback)(wslay_event_context_ptr ctx,
uint8_t *buf, size_t len,
void *user_data);
struct wslay_event_callbacks {
wslay_event_recv_callback recv_callback;
wslay_event_send_callback send_callback;
wslay_event_genmask_callback genmask_callback;
wslay_event_on_frame_recv_start_callback on_frame_recv_start_callback;
wslay_event_on_frame_recv_chunk_callback on_frame_recv_chunk_callback;
wslay_event_on_frame_recv_end_callback on_frame_recv_end_callback;
wslay_event_on_msg_recv_callback on_msg_recv_callback;
};
/*
* Initializes ctx as WebSocket Server. user_data is an arbitrary
* pointer, which is directly passed to each callback functions as
* user_data argument.
*
* On success, returns 0. On error, returns one of following negative
* values:
*
* WSLAY_ERR_NOMEM
* Out of memory.
*/
int wslay_event_context_server_init(
wslay_event_context_ptr *ctx, const struct wslay_event_callbacks *callbacks,
void *user_data);
/*
* Initializes ctx as WebSocket client. user_data is an arbitrary
* pointer, which is directly passed to each callback functions as
* user_data argument.
*
* On success, returns 0. On error, returns one of following negative
* values:
*
* WSLAY_ERR_NOMEM
* Out of memory.
*/
int wslay_event_context_client_init(
wslay_event_context_ptr *ctx, const struct wslay_event_callbacks *callbacks,
void *user_data);
/*
* Releases allocated resources for ctx.
*/
void wslay_event_context_free(wslay_event_context_ptr ctx);
/*
* Sets a bit mask of allowed reserved bits.
* Currently only permitted values are WSLAY_RSV1_BIT to allow PMCE
* extension (see RFC-7692) or WSLAY_RSV_NONE to disable.
*
* Default: WSLAY_RSV_NONE
*/
void wslay_event_config_set_allowed_rsv_bits(wslay_event_context_ptr ctx,
uint8_t rsv);
/*
* Enables or disables buffering of an entire message for non-control
* frames. If val is 0, buffering is enabled. Otherwise, buffering is
* disabled. If wslay_event_on_msg_recv_callback is invoked when
* buffering is disabled, the msg_length member of struct
* wslay_event_on_msg_recv_arg is set to 0.
*
* The control frames are always buffered regardless of this function call.
*
* This function must not be used after the first invocation of
* wslay_event_recv() function.
*/
void wslay_event_config_set_no_buffering(wslay_event_context_ptr ctx, int val);
/*
* Sets maximum length of a message that can be received. The length
* of message is checked by wslay_event_recv() function. If the length
* of a message is larger than this value, reading operation is
* disabled (same effect with wslay_event_shutdown_read() call) and
* close control frame with WSLAY_CODE_MESSAGE_TOO_BIG is queued. If
* buffering for non-control frames is disabled, the library checks
* each frame payload length and does not check length of entire
* message.
*
* The default value is (1u << 31)-1.
*/
void wslay_event_config_set_max_recv_msg_length(wslay_event_context_ptr ctx,
uint64_t val);
/*
* Sets callbacks to ctx. The callbacks previouly set by this function
* or wslay_event_context_server_init() or
* wslay_event_context_client_init() are replaced with callbacks.
*/
void wslay_event_config_set_callbacks(
wslay_event_context_ptr ctx, const struct wslay_event_callbacks *callbacks);
/*
* Receives messages from peer. When receiving
* messages, it uses wslay_event_recv_callback function. Single call
* of this function receives multiple messages until
* wslay_event_recv_callback function sets error code
* WSLAY_ERR_WOULDBLOCK.
*
* When close control frame is received, this function automatically
* queues close control frame. Also this function calls
* wslay_event_set_read_enabled() with second argument 0 to disable
* further read from peer.
*
* When ping control frame is received, this function automatically
* queues pong control frame.
*
* In case of a fatal errror which leads to negative return code, this
* function calls wslay_event_set_read_enabled() with second argument
* 0 to disable further read from peer.
*
* wslay_event_recv() returns 0 if it succeeds, or one of the
* following negative error codes:
*
* WSLAY_ERR_CALLBACK_FAILURE
* User defined callback function is failed.
*
* WSLAY_ERR_NOMEM
* Out of memory.
*
* When negative error code is returned, application must not make any
* further call of wslay_event_recv() and must close WebSocket
* connection.
*/
int wslay_event_recv(wslay_event_context_ptr ctx);
/*
* Sends queued messages to peer. When sending a
* message, it uses wslay_event_send_callback function. Single call of
* wslay_event_send() sends multiple messages until
* wslay_event_send_callback sets error code WSLAY_ERR_WOULDBLOCK.
*
* If ctx is initialized for WebSocket client use, wslay_event_send()
* uses wslay_event_genmask_callback to get new mask key.
*
* When a message queued using wslay_event_queue_fragmented_msg() is
* sent, wslay_event_send() invokes
* wslay_event_fragmented_msg_callback for that message.
*
* After close control frame is sent, this function calls
* wslay_event_set_write_enabled() with second argument 0 to disable
* further transmission to peer.
*
* If there are any pending messages, wslay_event_want_write() returns
* 1, otherwise returns 0.
*
* In case of a fatal errror which leads to negative return code, this
* function calls wslay_event_set_write_enabled() with second argument
* 0 to disable further transmission to peer.
*
* wslay_event_send() returns 0 if it succeeds, or one of the
* following negative error codes:
*
* WSLAY_ERR_CALLBACK_FAILURE
* User defined callback function is failed.
*
* WSLAY_ERR_NOMEM
* Out of memory.
*
* When negative error code is returned, application must not make any
* further call of wslay_event_send() and must close WebSocket
* connection.
*/
int wslay_event_send(wslay_event_context_ptr ctx);
/*
* Writes queued messages to a buffer. Unlike wslay_event_send(), this
* function writes messages into the given buffer. It does not use
* wslay_event_send_callback function. Single call of
* wslay_event_write() writes multiple messages until there is not
* enough space left in a buffer.
*
* If ctx is initialized for WebSocket client use, wslay_event_write()
* uses wslay_event_genmask_callback to get new mask key.
*
* buf is a pointer to buffer and its capacity is given in buflen. It
* should have at least 14 bytes.
*
* When a message queued using wslay_event_queue_fragmented_msg() is
* sent, wslay_event_write() invokes
* wslay_event_fragmented_msg_callback for that message.
*
* After close control frame is sent, this function calls
* wslay_event_set_write_enabled() with second argument 0 to disable
* further transmission to peer.
*
* If there are any pending messages, wslay_event_want_write() returns
* 1, otherwise returns 0.
*
* In case of a fatal errror which leads to negative return code, this
* function calls wslay_event_set_write_enabled() with second argument
* 0 to disable further transmission to peer.
*
* wslay_event_write() returns the number of bytes written to a buffer
* if it succeeds, or one of the following negative error codes:
*
* WSLAY_ERR_CALLBACK_FAILURE
* User defined callback function is failed.
*
* WSLAY_ERR_NOMEM
* Out of memory.
*
* When negative error code is returned, application must not make any
* further call of wslay_event_write() and must close WebSocket
* connection.
*/
ssize_t wslay_event_write(wslay_event_context_ptr ctx, uint8_t *buf,
size_t buflen);
struct wslay_event_msg {
uint8_t opcode;
const uint8_t *msg;
size_t msg_length;
};
/*
* Queues message specified in arg.
*
* This function supports both control and non-control messages and
* the given message is sent without fragmentation. If fragmentation
* is needed, use wslay_event_queue_fragmented_msg() function instead.
*
* This function just queues a message and does not send
* it. wslay_event_send() function call sends these queued messages.
*
* wslay_event_queue_msg() returns 0 if it succeeds, or returns the
* following negative error codes:
*
* WSLAY_ERR_NO_MORE_MSG
* Could not queue given message. The one of possible reason is that
* close control frame has been queued/sent and no further queueing
* message is not allowed.
*
* WSLAY_ERR_INVALID_ARGUMENT
* The given message is invalid.
*
* WSLAY_ERR_NOMEM
* Out of memory.
*/
int wslay_event_queue_msg(wslay_event_context_ptr ctx,
const struct wslay_event_msg *arg);
/*
* Extended version of wslay_event_queue_msg which allows to set reserved bits.
*/
int wslay_event_queue_msg_ex(wslay_event_context_ptr ctx,
const struct wslay_event_msg *arg, uint8_t rsv);
/*
* Specify "source" to generate message.
*/
union wslay_event_msg_source {
int fd;
void *data;
};
/*
* Callback function called by wslay_event_send() to read message data
* from source. The implementation of
* wslay_event_fragmented_msg_callback must store at most len bytes of
* data to buf and return the number of stored bytes. If all data is
* read (i.e., EOF), set *eof to 1. If no data can be generated at the
* moment, return 0. If there is an error, return -1 and set error
* code WSLAY_ERR_CALLBACK_FAILURE using wslay_event_set_error().
*/
typedef ssize_t (*wslay_event_fragmented_msg_callback)(
wslay_event_context_ptr ctx, uint8_t *buf, size_t len,
const union wslay_event_msg_source *source, int *eof, void *user_data);
struct wslay_event_fragmented_msg {
/* opcode */
uint8_t opcode;
/* "source" to generate message data */
union wslay_event_msg_source source;
/* Callback function to read message data from source. */
wslay_event_fragmented_msg_callback read_callback;
};
/*
* Queues a fragmented message specified in arg.
*
* This function supports non-control messages only. For control frames,
* use wslay_event_queue_msg() or wslay_event_queue_close().
*
* This function just queues a message and does not send
* it. wslay_event_send() function call sends these queued messages.
*
* wslay_event_queue_fragmented_msg() returns 0 if it succeeds, or
* returns the following negative error codes:
*
* WSLAY_ERR_NO_MORE_MSG
* Could not queue given message. The one of possible reason is that
* close control frame has been queued/sent and no further queueing
* message is not allowed.
*
* WSLAY_ERR_INVALID_ARGUMENT
* The given message is invalid.
*
* WSLAY_ERR_NOMEM
* Out of memory.
*/
int wslay_event_queue_fragmented_msg(
wslay_event_context_ptr ctx, const struct wslay_event_fragmented_msg *arg);
/*
* Extended version of wslay_event_queue_fragmented_msg which allows to set
* reserved bits.
*/
int wslay_event_queue_fragmented_msg_ex(
wslay_event_context_ptr ctx, const struct wslay_event_fragmented_msg *arg,
uint8_t rsv);
/*
* Queues close control frame. This function is provided just for
* convenience. wslay_event_queue_msg() can queue a close control
* frame as well. status_code is the status code of close control
* frame. reason is the close reason encoded in UTF-8. reason_length
* is the length of reason in bytes. reason_length must be less than
* 123 bytes.
*
* If status_code is 0, reason and reason_length is not used and close
* control frame with zero-length payload will be queued.
*
* This function just queues a message and does not send
* it. wslay_event_send() function call sends these queued messages.
*
* wslay_event_queue_close() returns 0 if it succeeds, or returns the
* following negative error codes:
*
* WSLAY_ERR_NO_MORE_MSG
* Could not queue given message. The one of possible reason is that
* close control frame has been queued/sent and no further queueing
* message is not allowed.
*
* WSLAY_ERR_INVALID_ARGUMENT
* The given message is invalid.
*
* WSLAY_ERR_NOMEM
* Out of memory.
*/
int wslay_event_queue_close(wslay_event_context_ptr ctx, uint16_t status_code,
const uint8_t *reason, size_t reason_length);
/*
* Sets error code to tell the library there is an error. This
* function is typically used in user defined callback functions. See
* the description of callback function to know which error code
* should be used.
*/
void wslay_event_set_error(wslay_event_context_ptr ctx, int val);
/*
* Query whehter the library want to read more data from peer.
*
* wslay_event_want_read() returns 1 if the library want to read more
* data from peer, or returns 0.
*/
int wslay_event_want_read(wslay_event_context_ptr ctx);
/*
* Query whehter the library want to send more data to peer.
*
* wslay_event_want_write() returns 1 if the library want to send more
* data to peer, or returns 0.
*/
int wslay_event_want_write(wslay_event_context_ptr ctx);
/*
* Prevents the event-based API context from reading any further data
* from peer.
*
* This function may be used with wslay_event_queue_close() if the
* application detects error in the data received and wants to fail
* WebSocket connection.
*/
void wslay_event_shutdown_read(wslay_event_context_ptr ctx);
/*
* Prevents the event-based API context from sending any further data
* to peer.
*/
void wslay_event_shutdown_write(wslay_event_context_ptr ctx);
/*
* Returns 1 if the event-based API context allows read operation, or
* return 0.
*
* After wslay_event_shutdown_read() is called,
* wslay_event_get_read_enabled() returns 0.
*/
int wslay_event_get_read_enabled(wslay_event_context_ptr ctx);
/*
* Returns 1 if the event-based API context allows write operation, or
* return 0.
*
* After wslay_event_shutdown_write() is called,
* wslay_event_get_write_enabled() returns 0.
*/
int wslay_event_get_write_enabled(wslay_event_context_ptr ctx);
/*
* Returns 1 if a close control frame has been received from peer, or
* returns 0.
*/
int wslay_event_get_close_received(wslay_event_context_ptr ctx);
/*
* Returns 1 if a close control frame has been sent to peer, or
* returns 0.
*/
int wslay_event_get_close_sent(wslay_event_context_ptr ctx);
/*
* Returns status code received in close control frame. If no close
* control frame has not been received, returns
* WSLAY_CODE_ABNORMAL_CLOSURE. If received close control frame has no
* status code, returns WSLAY_CODE_NO_STATUS_RCVD.
*/
uint16_t wslay_event_get_status_code_received(wslay_event_context_ptr ctx);
/*
* Returns status code sent in close control frame. If no close
* control frame has not been sent, returns
* WSLAY_CODE_ABNORMAL_CLOSURE. If sent close control frame has no
* status code, returns WSLAY_CODE_NO_STATUS_RCVD.
*/
uint16_t wslay_event_get_status_code_sent(wslay_event_context_ptr ctx);
/*
* Returns the number of queued messages.
*/
size_t wslay_event_get_queued_msg_count(wslay_event_context_ptr ctx);
/*
* Returns the sum of queued message length. It only counts the
* message length queued using wslay_event_queue_msg() or
* wslay_event_queue_close().
*/
size_t wslay_event_get_queued_msg_length(wslay_event_context_ptr ctx);
#ifdef __cplusplus
}
#endif
#endif /* WSLAY_H */