godot/modules/navigation
Rémi Verschelde 11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
..
SCsub
config.py
godot_navigation_server.cpp
godot_navigation_server.h
nav_map.cpp NavMap Fix polygons being treated like triangle strips instead of triangle fans 2022-02-13 19:26:17 +01:00
nav_map.h NavMap Fix polygons being treated like triangle strips instead of triangle fans 2022-02-13 19:26:17 +01:00
nav_region.cpp
nav_region.h
nav_rid.h
nav_utils.h NavMap Fix polygons being treated like triangle strips instead of triangle fans 2022-02-13 19:26:17 +01:00
navigation_mesh_editor_plugin.cpp Remove the EditorNode parameter from EditorPlugins create methods 2022-02-14 18:21:42 +01:00
navigation_mesh_editor_plugin.h Remove the EditorNode parameter from EditorPlugins create methods 2022-02-14 18:21:42 +01:00
navigation_mesh_generator.cpp Editor: Cleanup some includes dependencies 2022-02-15 14:54:15 +01:00
navigation_mesh_generator.h Fix transforms involved into navmesh baking 2022-01-31 23:07:45 +01:00
register_types.cpp
register_types.h
rvo_agent.cpp
rvo_agent.h