godot/drivers/gles2
Juan Linietsky a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
..
shaders Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
rasterizer_canvas_gles2.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rasterizer_canvas_gles2.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rasterizer_gles2.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rasterizer_gles2.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rasterizer_scene_gles2.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rasterizer_scene_gles2.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rasterizer_storage_gles2.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rasterizer_storage_gles2.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shader_compiler_gles2.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shader_compiler_gles2.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shader_gles2.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
shader_gles2.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00