3890256fc5
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
/*************************************************************************/
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/* command_queue_mt.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "command_queue_mt.h"
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#include "os/os.h"
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void CommandQueueMT::lock() {
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if (mutex)
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mutex->lock();
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}
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void CommandQueueMT::unlock() {
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if (mutex)
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mutex->unlock();
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}
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void CommandQueueMT::wait_for_flush() {
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// wait one millisecond for a flush to happen
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OS::get_singleton()->delay_usec(1000);
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}
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CommandQueueMT::SyncSemaphore* CommandQueueMT::_alloc_sync_sem() {
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int idx=-1;
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while(true) {
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for(int i=0;i<SYNC_SEMAPHORES;i++) {
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if (!sync_sems[i].in_use) {
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sync_sems[i].in_use=true;
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idx=i;
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break;
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}
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}
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if (idx==-1) {
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wait_for_flush();
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} else {
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break;
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}
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}
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return &sync_sems[idx];
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}
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CommandQueueMT::CommandQueueMT(bool p_sync){
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read_ptr=0;
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write_ptr=0;
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mutex = Mutex::create();
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for(int i=0;i<SYNC_SEMAPHORES;i++) {
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sync_sems[i].sem=Semaphore::create();
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sync_sems[i].in_use=false;
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}
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if (p_sync)
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sync = Semaphore::create();
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else
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sync=NULL;
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}
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CommandQueueMT::~CommandQueueMT() {
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if (sync)
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memdelete(sync);
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memdelete(mutex);
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for(int i=0;i<SYNC_SEMAPHORES;i++) {
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memdelete(sync_sems[i].sem);
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}
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}
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