godot/thirdparty/oidn/mkl-dnn/include/mkldnn_version.h
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00

33 lines
1.1 KiB
C++

/*******************************************************************************
* Copyright 2019 Intel Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*******************************************************************************/
#ifndef MKLDNN_VERSION_H
#define MKLDNN_VERSION_H
/* Major version of MKL-DNN */
#define MKLDNN_VERSION_MAJOR 0
/* Minor version of MKL-DNN */
#define MKLDNN_VERSION_MINOR 90
/* Patch version of MKL-DNN */
#define MKLDNN_VERSION_PATCH 0
/* Git Commit Hash of MKL-DNN */
#define MKLDNN_VERSION_HASH "096bda1ca23324879f2df5a129e610e4405f775c"
#endif