..
bullet.gd
-improved physics ccd
2014-02-19 11:57:14 -03:00
bullet.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
bullet.xml
-improved physics ccd
2014-02-19 11:57:14 -03:00
coin.gd
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2014-02-09 22:10:30 -03:00
coin.png
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2014-02-09 22:10:30 -03:00
coin.xml
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
enemy.gd
-More strict argument type-checking, will make many bugs visible, fixes #1809
2015-05-04 18:30:57 -03:00
enemy.png
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2014-02-09 22:10:30 -03:00
enemy.xml
Ability to visually debug geometry visually:
2015-09-20 13:03:46 -03:00
engine.cfg
HTML5 exporter Improvements
2015-09-10 00:10:54 -03:00
icon.png
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2014-02-09 22:10:30 -03:00
moving_platform.gd
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2014-02-09 22:10:30 -03:00
moving_platform.png
Replace body_mode property with use_kinematic flag.
2015-02-14 06:43:50 +10:00
moving_platform.xml
Replace body_mode property with use_kinematic flag.
2015-02-14 06:43:50 +10:00
music.ogg
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
one_way_platform.png
-Made one way collision work with 2D physics (rigidbody)
2015-05-03 18:18:21 -03:00
one_way_platform.xml
-Made one way collision work with 2D physics (rigidbody)
2015-05-03 18:18:21 -03:00
osb_fire.png
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2014-02-09 22:10:30 -03:00
osb_jump.png
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2014-02-09 22:10:30 -03:00
osb_left.png
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2014-02-09 22:10:30 -03:00
osb_right.png
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2014-02-09 22:10:30 -03:00
parallax_bg.xml
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2014-02-09 22:10:30 -03:00
plank.png
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2014-02-09 22:10:30 -03:00
plankpin.png
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2014-02-09 22:10:30 -03:00
player.gd
Deleted unused variable
2015-05-09 19:09:30 -03:00
player.xml
Live edit WORK IN PROGRESS
2015-08-02 12:30:01 -03:00
robot_demo.png
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2014-02-09 22:10:30 -03:00
scroll_bg_cloud_1.png
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2014-02-09 22:10:30 -03:00
scroll_bg_cloud_2.png
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2014-02-09 22:10:30 -03:00
scroll_bg_cloud_3.png
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2014-02-09 22:10:30 -03:00
scroll_bg_fg_1.png
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2014-02-09 22:10:30 -03:00
scroll_bg_fg_2.png
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2014-02-09 22:10:30 -03:00
scroll_bg_sky.png
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2014-02-09 22:10:30 -03:00
seesaw.xml
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2014-02-09 22:10:30 -03:00
sound_coin.wav
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2014-02-09 22:10:30 -03:00
sound_explode.wav
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2014-02-09 22:10:30 -03:00
sound_hit.wav
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2014-02-09 22:10:30 -03:00
sound_jump.wav
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2014-02-09 22:10:30 -03:00
sound_shoot.wav
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2014-02-09 22:10:30 -03:00
stage.xml
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
tiles_demo.png
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
2015-02-13 20:49:21 +10:00
tileset_edit.xml
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
2015-02-13 20:49:21 +10:00
tileset.xml
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
2015-02-13 20:49:21 +10:00
types.cache
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00