godot/platform/windows
Hugo Locurcio 10424abb29 Tweak command syntax in Vulkan renderer failure message
This quotes the executable name so that copying it always works
(even if the path contains spaces).

The command is also indented from the rest of the text and is
no longer single-quoted, as that can prevent the command from
running if the line is copied in its entirety (with the quotes).

(cherry picked from commit ddc9cc3e49)
2023-03-14 13:59:04 +01:00
..
export Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code. 2023-03-13 21:37:41 +01:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SCsub Add console wrapper app to handle console i/o redirection on Windows. 2022-10-31 14:37:49 +02:00
console_wrapper_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
crash_handler_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
crash_handler_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
detect.py Windows: Make MSVC debug CRT opt-in (`debug_crt=yes`) 2022-12-05 15:56:12 +01:00
display_server_windows.cpp Tweak command syntax in Vulkan renderer failure message 2023-03-14 13:59:04 +01:00
display_server_windows.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
gl_manager_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gl_manager_windows.h Fixed a few godot engine 4 warnings on clang with Opengl and Windows apis. 2023-01-30 17:00:02 -08:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.natvis added more data structures to Natvis for msdev 2022-09-04 12:06:26 -04:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_res_wrap.rc [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
joypad_windows.cpp Fix Xbox Series controller duplicate input 2023-01-20 21:34:06 -06:00
joypad_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
key_mapping_windows.cpp [Linux/X11] Add some missing keycodes/scancodes. 2023-03-14 13:59:04 +01:00
key_mapping_windows.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
lang_table.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.svg [Export] Add one-click deploy over SSH for the desktop exports. 2022-12-29 09:42:00 +02:00
os_windows.cpp Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW 2023-03-13 22:06:14 +01:00
os_windows.h OS: Add `unset_environment`, better validate input 2023-01-16 16:39:44 +01:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
platform_windows_builders.py SCons: Fix `separate_debug_symbols` option for Windows/MinGW 2022-12-21 13:52:49 +01:00
run_icon.svg [Export] Add one-click deploy over SSH for the desktop exports. 2022-12-29 09:42:00 +02:00
tts_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
tts_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_win.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_win.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
windows_terminal_logger.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
windows_terminal_logger.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation