godot/modules/freetype/SCsub

91 lines
2.6 KiB
Python

#!/usr/bin/env python
Import('env')
# Not building in a separate env as core needs it
# Thirdparty source files
if (env['builtin_freetype'] != 'no'):
thirdparty_dir = "#thirdparty/freetype/"
thirdparty_sources = [
"src/autofit/autofit.c",
"src/base/ftapi.c",
"src/base/ftbase.c",
"src/base/ftbbox.c",
"src/base/ftbdf.c",
"src/base/ftbitmap.c",
"src/base/ftcid.c",
"src/base/ftdebug.c",
"src/base/ftfntfmt.c",
"src/base/ftfstype.c",
"src/base/ftgasp.c",
"src/base/ftglyph.c",
"src/base/ftgxval.c",
"src/base/ftinit.c",
"src/base/ftlcdfil.c",
"src/base/ftmm.c",
"src/base/ftotval.c",
"src/base/ftpatent.c",
"src/base/ftpfr.c",
"src/base/ftpic.c",
"src/base/ftstroke.c",
"src/base/ftsynth.c",
"src/base/ftsystem.c",
"src/base/fttype1.c",
"src/base/ftwinfnt.c",
"src/bdf/bdf.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/type1cid.c",
"src/gxvalid/gxvalid.c",
"src/otvalid/otvalid.c",
"src/pcf/pcf.c",
"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
"src/sfnt/sfnt.c",
"src/smooth/smooth.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c",
"src/winfonts/winfnt.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
# Include header for WinRT to fix build issues
if "platform" in env and env["platform"] == "winrt":
env.Append(CCFLAGS=['/FI', '"modules/freetype/winrtdef.h"'])
env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])
# also requires libpng headers
if (env['builtin_libpng'] != 'no'):
env.Append(CPPPATH=["#thirdparty/libpng"])
""" FIXME: Remove this commented code if Windows can handle the monolithic lib
# fix for Windows' shell miserably failing on long lines, split in two libraries
half1 = []
half2 = []
for x in thirdparty_sources:
if (x.find("src/base") != -1 and x.find("src/sfnt") != -1):
half1.append(x)
else:
half2.append(x)
lib = env.Library("freetype_builtin1", half2)
env.Append(LIBS = [lib])
lib = env.Library("freetype_builtin2", half1)
env.Append(LIBS = [lib])
"""
lib = env.Library("freetype_builtin", thirdparty_sources)
env.Append(LIBS=[lib])
# Godot source files
env.add_source_files(env.modules_sources, "*.cpp")
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
Export('env')