godot/tests
Rémi Verschelde 88145e81e2
Merge pull request #64804 from Mickeon/rename-path-progress
2022-08-25 18:35:48 +02:00
..
core Formatting changes to string test comments 2022-08-24 16:23:53 +02:00
data File: Re-add support to skip CR (`\r`) in `File::get_as_text` 2022-08-01 00:40:35 +02:00
python_build ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
scene Rename PathFollow's `offset`s to `progress` & `progress_ratio` 2022-08-24 01:56:03 +02:00
servers [Text Server] Prevent composite glyphs which incorporate kashida from being used for justification. Update TextServer tests to clean up on fail. 2022-08-05 19:35:38 +03:00
SCsub Remove unused legacy tests 2022-04-07 00:38:44 +02:00
create_test.py Add a Python script to create new test suites more quickly 2022-08-20 14:41:05 +02:00
test_macros.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
test_macros.h Merge pull request #61315 from lawnjelly/variant_bucket_pools 2022-08-02 15:54:18 +02:00
test_main.cpp Vector4/Vector4i: Add missing methods, tests and fix change of sign operator 2022-08-07 12:25:05 +02:00
test_main.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_tools.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_utils.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_validate_testing.h Variant memory pools 2022-07-04 12:01:46 +01:00