godot/servers/rendering/renderer_rd
2023-01-14 11:51:56 +05:30
..
effects Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
environment One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_clustered Only setup depth framebuffer properties when not rendering ReflectionProbes 2023-01-12 16:19:12 -08:00
forward_mobile Merge pull request #71261 from clayjohn/RD-alpha-aa 2023-01-12 08:19:16 +01:00
shaders fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Clear material arrays to prevent freeing of invalid texture RID 2023-01-13 23:25:09 +03:00
cluster_builder_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
cluster_builder_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
effects_rd.cpp Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
effects_rd.h Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_canvas_render_rd.cpp fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
renderer_canvas_render_rd.h fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
renderer_compositor_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_compositor_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_render_rd.cpp Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
renderer_scene_render_rd.h Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Make inclusion of Godot version in shader hash universal 2023-01-09 17:47:02 +01:00
shader_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00