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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
area_2d_sw.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
area_2d_sw.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
area_pair_2d_sw.cpp
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Fixed non-monitorable areas triggering overlap
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2018-10-11 12:19:03 +02:00 |
area_pair_2d_sw.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
body_2d_sw.cpp
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Disabled CollisionShape and CollisionShape2D are not processed now
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2018-12-12 17:48:35 +03:00 |
body_2d_sw.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
body_pair_2d_sw.cpp
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Remove redundant "== false" code
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2018-10-06 16:20:41 -04:00 |
body_pair_2d_sw.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
broad_phase_2d_basic.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
broad_phase_2d_basic.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
broad_phase_2d_hash_grid.cpp
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Add some limits on the Editor Settings
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2018-10-24 19:46:33 -05:00 |
broad_phase_2d_hash_grid.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
broad_phase_2d_sw.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
broad_phase_2d_sw.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
collision_object_2d_sw.cpp
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Fix picking in CanvasLayer
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2018-08-25 00:03:26 +02:00 |
collision_object_2d_sw.h
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Disabled CollisionShape and CollisionShape2D are not processed now
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2018-12-12 17:48:35 +03:00 |
collision_solver_2d_sat.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
collision_solver_2d_sat.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
collision_solver_2d_sw.cpp
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Make some debug prints verbose-only, remove others
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2018-08-24 14:59:01 +02:00 |
collision_solver_2d_sw.h
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-Added support for raycast in KinematicBody2D
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2018-07-16 20:04:07 -03:00 |
constraint_2d_sw.h
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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2018-02-05 18:54:07 +01:00 |
joints_2d_sw.cpp
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add project method to Vector2/3
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2018-08-16 12:52:38 +02:00 |
joints_2d_sw.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
physics_2d_server_sw.cpp
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-Make sure monitorable cant be flipped while flushing queries, fixes #17330
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2018-11-16 08:49:26 -03:00 |
physics_2d_server_sw.h
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-Make sure monitorable cant be flipped while flushing queries, fixes #17330
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2018-11-16 08:49:26 -03:00 |
physics_2d_server_wrap_mt.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
physics_2d_server_wrap_mt.h
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-Make sure monitorable cant be flipped while flushing queries, fixes #17330
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2018-11-16 08:49:26 -03:00 |
shape_2d_sw.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
shape_2d_sw.h
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
space_2d_sw.cpp
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Ensure that even at slow speed, you will always get collision using kinematic motion. Fixes #16250
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2018-11-14 21:21:51 -03:00 |
space_2d_sw.h
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Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
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2018-11-07 17:51:27 -03:00 |
step_2d_sw.cpp
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Remove redundant "== true" code
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2018-10-06 16:12:36 -04:00 |
step_2d_sw.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |