godot/servers/spatial_sound
Pedro J. Estébanez 0501f3a901 Make spatial AudioServers prefer inactive voices
instead of unconditionally playing on the next voice slot; that will be the fallback if no inactive voice is found
2017-04-06 20:11:26 +02:00
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SCsub
spatial_sound_server_sw.cpp Make spatial AudioServers prefer inactive voices 2017-04-06 20:11:26 +02:00
spatial_sound_server_sw.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00