godot/modules/gdnative/nativescript
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
..
api_generator.cpp Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
api_generator.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godot_nativescript.cpp [NativeScript] replace error macros by simple returns 2018-04-06 01:40:26 +02:00
nativescript.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
nativescript.h Add editor highlight for type-safe lines 2018-07-20 21:55:18 -03:00
register_types.cpp add initial NativeScript 1.1 extension 2018-02-09 15:04:41 +01:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00