godot/modules/enet
Fabio Alessandrelli 391f6ff2c6 Fix memory leak in NetworkedMultiplayerENet.
Dynamically allocated ids of peers where not correctly freed when
calling close_connection and disconnect_peer (with now=true).
2019-11-26 16:00:55 +01:00
..
doc_classes doc: Fix parsing of self-closing XML tags 2019-09-24 13:34:05 +02:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
networked_multiplayer_enet.cpp Fix memory leak in NetworkedMultiplayerENet. 2019-11-26 16:00:55 +01:00
networked_multiplayer_enet.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00