219 lines
5.4 KiB
C++
219 lines
5.4 KiB
C++
/**************************************************************************/
|
|
/* nav_obstacle.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "nav_obstacle.h"
|
|
|
|
#include "nav_agent.h"
|
|
#include "nav_map.h"
|
|
|
|
NavObstacle::NavObstacle() {}
|
|
|
|
NavObstacle::~NavObstacle() {}
|
|
|
|
void NavObstacle::set_agent(NavAgent *p_agent) {
|
|
if (agent == p_agent) {
|
|
return;
|
|
}
|
|
|
|
agent = p_agent;
|
|
|
|
internal_update_agent();
|
|
}
|
|
|
|
void NavObstacle::set_avoidance_enabled(bool p_enabled) {
|
|
if (avoidance_enabled == p_enabled) {
|
|
return;
|
|
}
|
|
|
|
avoidance_enabled = p_enabled;
|
|
obstacle_dirty = true;
|
|
|
|
internal_update_agent();
|
|
}
|
|
|
|
void NavObstacle::set_use_3d_avoidance(bool p_enabled) {
|
|
if (use_3d_avoidance == p_enabled) {
|
|
return;
|
|
}
|
|
|
|
use_3d_avoidance = p_enabled;
|
|
obstacle_dirty = true;
|
|
|
|
if (agent) {
|
|
agent->set_use_3d_avoidance(use_3d_avoidance);
|
|
}
|
|
}
|
|
|
|
void NavObstacle::set_map(NavMap *p_map) {
|
|
if (map == p_map) {
|
|
return;
|
|
}
|
|
|
|
if (map) {
|
|
map->remove_obstacle(this);
|
|
if (agent) {
|
|
agent->set_map(nullptr);
|
|
}
|
|
}
|
|
|
|
map = p_map;
|
|
obstacle_dirty = true;
|
|
|
|
if (map) {
|
|
map->add_obstacle(this);
|
|
internal_update_agent();
|
|
}
|
|
}
|
|
|
|
void NavObstacle::set_position(const Vector3 p_position) {
|
|
if (position == p_position) {
|
|
return;
|
|
}
|
|
|
|
position = p_position;
|
|
obstacle_dirty = true;
|
|
|
|
if (agent) {
|
|
agent->set_position(position);
|
|
}
|
|
}
|
|
|
|
void NavObstacle::set_radius(real_t p_radius) {
|
|
if (radius == p_radius) {
|
|
return;
|
|
}
|
|
|
|
radius = p_radius;
|
|
|
|
if (agent) {
|
|
agent->set_radius(radius);
|
|
}
|
|
}
|
|
|
|
void NavObstacle::set_height(const real_t p_height) {
|
|
if (height == p_height) {
|
|
return;
|
|
}
|
|
|
|
height = p_height;
|
|
obstacle_dirty = true;
|
|
|
|
if (agent) {
|
|
agent->set_height(height);
|
|
}
|
|
}
|
|
|
|
void NavObstacle::set_velocity(const Vector3 p_velocity) {
|
|
velocity = p_velocity;
|
|
|
|
if (agent) {
|
|
agent->set_velocity(velocity);
|
|
}
|
|
}
|
|
|
|
void NavObstacle::set_vertices(const Vector<Vector3> &p_vertices) {
|
|
if (vertices == p_vertices) {
|
|
return;
|
|
}
|
|
|
|
vertices = p_vertices;
|
|
obstacle_dirty = true;
|
|
}
|
|
|
|
bool NavObstacle::is_map_changed() {
|
|
if (map) {
|
|
bool is_changed = map->get_map_update_id() != map_update_id;
|
|
map_update_id = map->get_map_update_id();
|
|
return is_changed;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void NavObstacle::set_avoidance_layers(uint32_t p_layers) {
|
|
if (avoidance_layers == p_layers) {
|
|
return;
|
|
}
|
|
|
|
avoidance_layers = p_layers;
|
|
obstacle_dirty = true;
|
|
|
|
if (agent) {
|
|
agent->set_avoidance_layers(avoidance_layers);
|
|
}
|
|
}
|
|
|
|
bool NavObstacle::check_dirty() {
|
|
const bool was_dirty = obstacle_dirty;
|
|
obstacle_dirty = false;
|
|
return was_dirty;
|
|
}
|
|
|
|
void NavObstacle::internal_update_agent() {
|
|
if (agent) {
|
|
agent->set_neighbor_distance(0.0);
|
|
agent->set_max_neighbors(0.0);
|
|
agent->set_time_horizon_agents(0.0);
|
|
agent->set_time_horizon_obstacles(0.0);
|
|
agent->set_avoidance_mask(0.0);
|
|
agent->set_neighbor_distance(0.0);
|
|
agent->set_avoidance_priority(1.0);
|
|
agent->set_map(map);
|
|
agent->set_paused(paused);
|
|
agent->set_radius(radius);
|
|
agent->set_height(height);
|
|
agent->set_position(position);
|
|
agent->set_avoidance_layers(avoidance_layers);
|
|
agent->set_avoidance_enabled(avoidance_enabled);
|
|
agent->set_use_3d_avoidance(use_3d_avoidance);
|
|
}
|
|
}
|
|
|
|
void NavObstacle::set_paused(bool p_paused) {
|
|
if (paused == p_paused) {
|
|
return;
|
|
}
|
|
|
|
paused = p_paused;
|
|
|
|
if (map) {
|
|
if (paused) {
|
|
map->remove_obstacle(this);
|
|
} else {
|
|
map->add_obstacle(this);
|
|
}
|
|
}
|
|
internal_update_agent();
|
|
}
|
|
|
|
bool NavObstacle::get_paused() const {
|
|
return paused;
|
|
}
|