Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Fabio Alessandrelli 3936da7ab4 Fix some easing equations' undefined behaviours.
Spotted via -Wunsequenced.
Easing equations had different behaviours depending on the toolchain
due to its abusing of inline assignments.
2020-12-08 18:21:16 +01:00
.github CI: Shrink Windows cache to 3GB, we run out of disk space 2020-12-04 20:06:15 +01:00
core Merge pull request #43742 from qarmin/editor_modules_default_values 2020-12-08 15:53:42 +01:00
doc Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
drivers Fix dummy rasterizer so that javascript can build again 2020-12-06 18:29:32 -06:00
editor Merge pull request #43742 from qarmin/editor_modules_default_values 2020-12-08 15:53:42 +01:00
main Reorganize rendering server. 2020-12-03 19:01:01 -03:00
misc [HTML5] EditorRunNative works with GDNative. 2020-12-05 00:55:07 +01:00
modules Merge pull request #43742 from qarmin/editor_modules_default_values 2020-12-08 15:53:42 +01:00
platform Merge pull request #43742 from qarmin/editor_modules_default_values 2020-12-08 15:53:42 +01:00
scene Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
servers Merge pull request #44164 from madmiraal/g6dof-use-default-copy 2020-12-08 09:41:27 +01:00
tests Merge pull request #43536 from jonbonazza/hmac 2020-12-03 11:08:16 +01:00
thirdparty Fix some easing equations' undefined behaviours. 2020-12-08 18:21:16 +01:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00
.lgtm.yml
.mailmap
AUTHORS.md Update AUTHORS and DONORS list 2020-10-28 14:06:22 +01:00
CHANGELOG.md Mention compatibility-breaking Camera2D offset change in the changelog 2020-09-15 15:56:36 +02:00
CONTRIBUTING.md Document contributing tests to Godot's C++ codebase 2020-09-30 16:29:23 +02:00
COPYRIGHT.txt Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-10-28 14:06:22 +01:00
LICENSE.txt
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
README.md
SConstruct [Complex Text Layouts] Add third-party TextServer dependencies (ICU, HarfBuzz, Graphite). 2020-11-26 13:55:27 +02:00
glsl_builders.py RenderingServer reorganization 2020-12-04 18:39:46 -03:00
icon.png
icon.svg
logo.png
logo.svg
methods.py Add all headers to VS Project 2020-09-27 18:03:51 +02:00
platform_methods.py
version.py

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs