godot/platform/javascript
Rémi Verschelde 42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
..
api
export clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
js [HTML5] Refactor JS library listeners to OS. 2021-10-05 15:13:41 +02:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
README.md
SCsub
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h
http_client.h.inc
http_client_javascript.cpp
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp
logo.png
os_javascript.cpp
os_javascript.h
package-lock.json
package.json
platform_config.h
run_icon.png

README.md

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.