Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Fabio Alessandrelli 393e62b98a Add object encoding param to serialization methods
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
core Add object encoding param to serialization methods 2019-04-01 15:53:19 +02:00
doc Add object encoding param to serialization methods 2019-04-01 15:53:19 +02:00
drivers Revert accidental commits 2019-03-20 21:43:55 +01:00
editor Merge pull request #27388 from KidRigger/master 2019-03-27 17:22:27 +01:00
main Revert accidental commits 2019-03-20 21:43:55 +01:00
misc Bump version to 3.2-dev 2019-03-13 18:43:13 +01:00
modules Add object encoding param to serialization methods 2019-04-01 15:53:19 +02:00
platform Revert accidental commits 2019-03-20 21:43:55 +01:00
scene Merge pull request #27200 from piyushdagar/new 2019-03-27 17:09:02 +01:00
servers Fix bone aabb calculation, which caused a skeletal mesh culling issue 2019-03-14 00:35:53 -04:00
thirdparty Disable WebSocket IPv6 support on OpenBSD. 2019-03-06 06:34:31 +01:00
.appveyor.yml
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig
.gitattributes
.gitignore Ignore default ccls cache folder and compile commands jso 2019-03-14 18:35:23 +01:00
.mailmap Update AUTHORS and DONORS list 2019-03-05 11:21:52 +01:00
.travis.yml Travis: Use Ubuntu 16.04, use GCC 8 for Linux/GCC builds 2019-02-19 14:17:22 +01:00
AUTHORS.md Fix typo in @marxin's name 2019-03-05 12:15:51 +01:00
CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
CODEOWNERS Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
CONTRIBUTING.md
COPYRIGHT.txt Updates to thirdparty README and COPYRIGHT 2019-03-04 14:51:16 +01:00
DONORS.md Update AUTHORS and DONORS list 2019-03-05 11:21:52 +01:00
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
README.md
SConstruct Fix -Wsign-compare warnings. 2019-02-27 07:45:57 +01:00
compat.py
gles_builders.py
icon.png
icon.svg
logo.png
logo.svg
methods.py Move YEAR definition to version.py 2019-03-05 23:07:03 +01:00
platform_methods.py
version.py Bump version to 3.2-dev 2019-03-13 18:43:13 +01:00

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge