.. |
blend_shape.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
canvas_shadow.glsl
|
update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
|
2019-07-28 11:43:01 +08:00 |
canvas.glsl
|
Merge pull request #30895 from clayjohn/gles2-shader-funcs
|
2019-07-29 22:43:26 +02:00 |
copy.glsl
|
Adding a new Camera Server implementation to Godot.
|
2019-06-15 21:30:32 +10:00 |
cube_to_dp.glsl
|
GLES2: Define 'lowp' for OpenGL 2.1
|
2018-12-21 15:14:58 +01:00 |
cubemap_filter.glsl
|
GLES2: Fix comments in previous commit that broke rendering (!)
|
2019-03-12 00:26:56 +01:00 |
effect_blur.glsl
|
fixed bug in mip map sigma
|
2019-04-12 17:48:38 -07:00 |
exposure.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
lens_distorted.glsl
|
GLES2: Define 'lowp' for OpenGL 2.1
|
2018-12-21 15:14:58 +01:00 |
particles.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
resolve.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
scene.glsl
|
Expose several GLES3 built-ins to GLES2
|
2019-07-31 19:00:10 +03:00 |
screen_space_reflection.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
SCsub
|
Support lights and shadows in GLES2, fixes #21853
|
2018-12-20 10:10:30 -03:00 |
ssao_blur.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
ssao_minify.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
ssao.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
stdlib.glsl
|
Fix GLES2 rendering
|
2019-08-03 21:21:29 +03:00 |
subsurf_scattering.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |
tonemap.glsl
|
Style: Enable clang-format on GLSL shaders
|
2018-08-27 07:34:14 +02:00 |