1065 lines
34 KiB
C++
1065 lines
34 KiB
C++
/**************************************************************************/
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/* label_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "label_3d.h"
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#include "core/core_string_names.h"
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#include "scene/resources/theme.h"
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#include "scene/scene_string_names.h"
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void Label3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label3D::set_horizontal_alignment);
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ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &Label3D::get_horizontal_alignment);
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ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &Label3D::set_vertical_alignment);
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ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &Label3D::get_vertical_alignment);
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ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &Label3D::set_modulate);
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ClassDB::bind_method(D_METHOD("get_modulate"), &Label3D::get_modulate);
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ClassDB::bind_method(D_METHOD("set_outline_modulate", "modulate"), &Label3D::set_outline_modulate);
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ClassDB::bind_method(D_METHOD("get_outline_modulate"), &Label3D::get_outline_modulate);
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ClassDB::bind_method(D_METHOD("set_text", "text"), &Label3D::set_text);
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ClassDB::bind_method(D_METHOD("get_text"), &Label3D::get_text);
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ClassDB::bind_method(D_METHOD("set_uppercase", "enable"), &Label3D::set_uppercase);
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ClassDB::bind_method(D_METHOD("is_uppercase"), &Label3D::is_uppercase);
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ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Label3D::set_render_priority);
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ClassDB::bind_method(D_METHOD("get_render_priority"), &Label3D::get_render_priority);
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ClassDB::bind_method(D_METHOD("set_outline_render_priority", "priority"), &Label3D::set_outline_render_priority);
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ClassDB::bind_method(D_METHOD("get_outline_render_priority"), &Label3D::get_outline_render_priority);
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ClassDB::bind_method(D_METHOD("set_font", "font"), &Label3D::set_font);
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ClassDB::bind_method(D_METHOD("get_font"), &Label3D::get_font);
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ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &Label3D::set_line_spacing);
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ClassDB::bind_method(D_METHOD("get_line_spacing"), &Label3D::get_line_spacing);
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ClassDB::bind_method(D_METHOD("set_autowrap", "autowrap_mode"), &Label3D::set_autowrap);
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ClassDB::bind_method(D_METHOD("get_autowrap"), &Label3D::get_autowrap);
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ClassDB::bind_method(D_METHOD("set_width", "width"), &Label3D::set_width);
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ClassDB::bind_method(D_METHOD("get_width"), &Label3D::get_width);
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ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &Label3D::set_pixel_size);
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ClassDB::bind_method(D_METHOD("get_pixel_size"), &Label3D::get_pixel_size);
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ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Label3D::set_offset);
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ClassDB::bind_method(D_METHOD("get_offset"), &Label3D::get_offset);
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ClassDB::bind_method(D_METHOD("set_draw_flag", "flag", "enabled"), &Label3D::set_draw_flag);
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ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &Label3D::get_draw_flag);
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ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &Label3D::set_billboard_mode);
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ClassDB::bind_method(D_METHOD("get_billboard_mode"), &Label3D::get_billboard_mode);
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ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &Label3D::set_alpha_cut_mode);
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ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &Label3D::get_alpha_cut_mode);
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ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &Label3D::set_alpha_scissor_threshold);
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ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &Label3D::get_alpha_scissor_threshold);
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ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &Label3D::generate_triangle_mesh);
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ClassDB::bind_method(D_METHOD("_queue_update"), &Label3D::_queue_update);
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ClassDB::bind_method(D_METHOD("_font_changed"), &Label3D::_font_changed);
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ClassDB::bind_method(D_METHOD("_im_update"), &Label3D::_im_update);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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ADD_GROUP("Flags", "");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode");
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(VS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(VS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(VS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(VS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority");
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ADD_GROUP("Text", "");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_modulate"), "set_outline_modulate", "get_outline_modulate");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, ""), "set_text", "get_text");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_alignment", "get_vertical_alignment");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "line_spacing"), "set_line_spacing", "get_line_spacing");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autowrap"), "set_autowrap", "get_autowrap");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "width"), "set_width", "get_width");
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BIND_ENUM_CONSTANT(FLAG_SHADED);
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BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED);
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BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST);
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BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE);
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BIND_ENUM_CONSTANT(FLAG_MAX);
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BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
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BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD);
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BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
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BIND_ENUM_CONSTANT(ALIGN_LEFT);
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BIND_ENUM_CONSTANT(ALIGN_CENTER);
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BIND_ENUM_CONSTANT(ALIGN_RIGHT);
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BIND_ENUM_CONSTANT(ALIGN_FILL);
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BIND_ENUM_CONSTANT(VALIGN_TOP);
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BIND_ENUM_CONSTANT(VALIGN_CENTER);
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BIND_ENUM_CONSTANT(VALIGN_BOTTOM);
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BIND_ENUM_CONSTANT(VALIGN_FILL);
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}
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void Label3D::_validate_property(PropertyInfo &property) const {
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if (property.name == "material_override" || property.name == "material_overlay") {
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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}
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int Label3D::get_longest_line_width() const {
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Ref<Font> font = _get_font_or_default();
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real_t max_line_width = 0;
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real_t line_width = 0;
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for (int i = 0; i < xl_text.size(); i++) {
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CharType current = xl_text[i];
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if (uppercase) {
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current = String::char_uppercase(current);
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}
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if (current < 32) {
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if (current == '\n') {
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if (line_width > max_line_width) {
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max_line_width = line_width;
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}
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line_width = 0;
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}
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} else {
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real_t char_width = font->get_char_size(current, xl_text[i + 1]).width;
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line_width += char_width;
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}
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}
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if (line_width > max_line_width) {
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max_line_width = line_width;
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}
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// ceiling to ensure autowrapping does not cut text
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return Math::ceil(max_line_width);
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}
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void Label3D::regenerate_word_cache() {
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while (word_cache) {
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WordCache *current = word_cache;
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word_cache = current->next;
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memdelete(current);
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}
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int max_line_width;
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if (autowrap) {
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max_line_width = width;
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} else {
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max_line_width = get_longest_line_width();
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}
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Ref<Font> font = _get_font_or_default();
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real_t current_word_size = 0;
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int word_pos = 0;
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real_t line_width = 0;
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int space_count = 0;
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real_t space_width = font->get_char_size(' ').width;
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line_count = 1;
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bool was_separatable = false;
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WordCache *last = nullptr;
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for (int i = 0; i <= xl_text.length(); i++) {
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CharType current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works
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if (uppercase) {
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current = String::char_uppercase(current);
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}
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// ranges taken from https://en.wikipedia.org/wiki/Plane_(Unicode)
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// if your language is not well supported, consider helping improve
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// the unicode support in Godot.
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bool separatable = (current >= 0x2E08 && current <= 0x9FFF) || // CJK scripts and symbols.
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(current >= 0xAC00 && current <= 0xD7FF) || // Hangul Syllables and Hangul Jamo Extended-B.
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(current >= 0xF900 && current <= 0xFAFF) || // CJK Compatibility Ideographs.
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(current >= 0xFE30 && current <= 0xFE4F) || // CJK Compatibility Forms.
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(current >= 0xFF65 && current <= 0xFF9F) || // Halfwidth forms of katakana
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(current >= 0xFFA0 && current <= 0xFFDC) || // Halfwidth forms of compatibility jamo characters for Hangul
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(current >= 0x20000 && current <= 0x2FA1F) || // CJK Unified Ideographs Extension B ~ F and CJK Compatibility Ideographs Supplement.
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(current >= 0x30000 && current <= 0x3134F); // CJK Unified Ideographs Extension G.
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bool insert_newline = false;
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real_t char_width = 0;
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bool separation_changed = i > 0 && was_separatable != separatable;
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was_separatable = separatable;
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if (current < 33) { // Control characters and space.
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if (current_word_size > 0) { // These characters always create a word-break.
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WordCache *wc = memnew(WordCache);
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if (word_cache) {
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last->next = wc;
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} else {
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word_cache = wc;
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}
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last = wc;
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wc->pixel_width = current_word_size;
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wc->char_pos = word_pos;
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wc->word_len = i - word_pos;
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wc->space_count = space_count;
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current_word_size = 0;
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space_count = 0;
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} else if ((i == xl_text.length() || current == '\n') && last != nullptr && space_count != 0) {
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// In case there are trailing white spaces we add a placeholder word cache with just the spaces.
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WordCache *wc = memnew(WordCache);
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if (word_cache) {
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last->next = wc;
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} else {
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word_cache = wc;
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}
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last = wc;
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wc->pixel_width = 0;
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wc->char_pos = 0;
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wc->word_len = 0;
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wc->space_count = space_count;
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current_word_size = 0;
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space_count = 0;
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}
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if (current == '\n') {
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insert_newline = true;
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}
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if (i < xl_text.length() && xl_text[i] == ' ') {
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if (line_width == 0) {
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if (current_word_size == 0) {
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word_pos = i;
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}
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current_word_size += space_width;
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line_width += space_width;
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} else if (line_width > 0 || last == nullptr || last->char_pos != WordCache::CHAR_WRAPLINE) {
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space_count++;
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line_width += space_width;
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} else {
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space_count = 0;
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}
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}
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} else { // Characters with graphical representation.
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// Word-break on CJK & non-CJK edge.
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if (separation_changed && current_word_size > 0) {
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WordCache *wc = memnew(WordCache);
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if (word_cache) {
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last->next = wc;
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} else {
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word_cache = wc;
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}
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last = wc;
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wc->pixel_width = current_word_size;
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wc->char_pos = word_pos;
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wc->word_len = i - word_pos;
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wc->space_count = space_count;
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current_word_size = 0;
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space_count = 0;
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}
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if (current_word_size == 0) {
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word_pos = i;
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}
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char_width = font->get_char_size(current, xl_text[i + 1]).width;
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current_word_size += char_width;
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line_width += char_width;
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// allow autowrap to cut words when they exceed line width
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if (autowrap && (current_word_size > max_line_width)) {
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separatable = true;
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}
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}
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if ((autowrap && (line_width >= max_line_width) && ((last && last->char_pos >= 0) || separatable)) || insert_newline) {
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if (separatable) {
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if (current_word_size > 0) {
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WordCache *wc = memnew(WordCache);
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if (word_cache) {
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last->next = wc;
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} else {
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word_cache = wc;
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}
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last = wc;
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wc->pixel_width = current_word_size - char_width;
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wc->char_pos = word_pos;
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wc->word_len = i - word_pos;
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wc->space_count = space_count;
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current_word_size = char_width;
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word_pos = i;
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}
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}
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WordCache *wc = memnew(WordCache);
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if (word_cache) {
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last->next = wc;
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} else {
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word_cache = wc;
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}
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last = wc;
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wc->pixel_width = 0;
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wc->char_pos = insert_newline ? WordCache::CHAR_NEWLINE : WordCache::CHAR_WRAPLINE;
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line_width = current_word_size;
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line_count++;
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space_count = 0;
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}
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}
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word_cache_dirty = false;
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}
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void Label3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (!pending_update) {
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_im_update();
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}
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} break;
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case NOTIFICATION_TRANSLATION_CHANGED: {
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String new_text = tr(text);
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if (new_text == xl_text) {
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return; // Nothing new.
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}
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xl_text = new_text;
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regenerate_word_cache();
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_queue_update();
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} break;
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}
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}
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void Label3D::_im_update() {
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_shape();
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triangle_mesh.unref();
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update_gizmo();
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pending_update = false;
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}
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void Label3D::_queue_update() {
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if (pending_update) {
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return;
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}
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pending_update = true;
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call_deferred(SceneStringNames::get_singleton()->_im_update);
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}
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AABB Label3D::get_aabb() const {
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return aabb;
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}
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Ref<TriangleMesh> Label3D::generate_triangle_mesh() const {
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if (triangle_mesh.is_valid()) {
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return triangle_mesh;
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}
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Ref<Font> font = _get_font_or_default();
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if (font.is_null()) {
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return Ref<TriangleMesh>();
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}
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PoolVector<Vector3> faces;
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faces.resize(6);
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PoolVector<Vector3>::Write facesw = faces.write();
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if (word_cache_dirty) {
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const_cast<Label3D *>(this)->regenerate_word_cache();
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}
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float font_h = font->get_height() + line_spacing;
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real_t space_w = font->get_char_size(' ').width;
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float total_h = line_count * font_h;
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|
|
float vbegin = 0;
|
|
switch (vertical_alignment) {
|
|
case VALIGN_FILL:
|
|
case VALIGN_TOP: {
|
|
// Nothing.
|
|
} break;
|
|
case VALIGN_CENTER: {
|
|
vbegin = (total_h - line_spacing) / 2.0;
|
|
} break;
|
|
case VALIGN_BOTTOM: {
|
|
vbegin = (total_h - line_spacing);
|
|
} break;
|
|
}
|
|
|
|
WordCache *wc = word_cache;
|
|
if (!wc) {
|
|
return Ref<TriangleMesh>();
|
|
}
|
|
|
|
float max_line_w = 0.0;
|
|
int line = 0;
|
|
while (wc) {
|
|
if (line >= line_count) {
|
|
break;
|
|
}
|
|
|
|
if (wc->char_pos < 0) {
|
|
wc = wc->next;
|
|
line++;
|
|
continue;
|
|
}
|
|
|
|
WordCache *to = wc;
|
|
|
|
float taken = 0;
|
|
int spaces = 0;
|
|
while (to && to->char_pos >= 0) {
|
|
taken += to->pixel_width;
|
|
if (to->space_count) {
|
|
spaces += to->space_count;
|
|
}
|
|
to = to->next;
|
|
}
|
|
|
|
max_line_w = MAX(max_line_w, (taken + spaces * space_w));
|
|
|
|
wc = to ? to->next : nullptr;
|
|
line++;
|
|
}
|
|
|
|
Vector2 offset = Vector2(0, vbegin);
|
|
switch (horizontal_alignment) {
|
|
case ALIGN_FILL:
|
|
case ALIGN_LEFT: {
|
|
// Noting
|
|
} break;
|
|
case ALIGN_CENTER: {
|
|
offset.x = -max_line_w / 2.0;
|
|
} break;
|
|
case ALIGN_RIGHT: {
|
|
offset.x = -max_line_w;
|
|
} break;
|
|
}
|
|
|
|
Rect2 final_rect = Rect2(offset + lbl_offset, Size2(max_line_w, total_h));
|
|
|
|
if (final_rect.size.x == 0 || final_rect.size.y == 0) {
|
|
return Ref<TriangleMesh>();
|
|
}
|
|
|
|
real_t pixel_size = get_pixel_size();
|
|
|
|
Vector2 vertices[4] = {
|
|
|
|
(final_rect.position + Vector2(0, -final_rect.size.y)) * pixel_size,
|
|
(final_rect.position + Vector2(final_rect.size.x, -final_rect.size.y)) * pixel_size,
|
|
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
|
|
final_rect.position * pixel_size,
|
|
|
|
};
|
|
|
|
static const int indices[6] = {
|
|
0, 1, 2,
|
|
0, 2, 3
|
|
};
|
|
|
|
for (int j = 0; j < 6; j++) {
|
|
int i = indices[j];
|
|
Vector3 vtx;
|
|
vtx[0] = vertices[i][0];
|
|
vtx[1] = vertices[i][1];
|
|
facesw[j] = vtx;
|
|
}
|
|
|
|
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
|
|
triangle_mesh->create(faces);
|
|
|
|
return triangle_mesh;
|
|
}
|
|
|
|
PoolVector<Face3> Label3D::get_faces(uint32_t p_usage_flags) const {
|
|
return PoolVector<Face3>();
|
|
}
|
|
|
|
float Label3D::_generate_glyph_surfaces(const Ref<Font> &p_font, CharType p_char, CharType p_next, Vector2 p_offset, const Color &p_modulate, int p_priority, bool p_outline) {
|
|
Vector2 gl_of;
|
|
Vector2 gl_sz;
|
|
Rect2 gl_uv;
|
|
Size2 texs;
|
|
RID tex;
|
|
|
|
tex = p_font->get_char_texture(p_char, p_next, p_outline);
|
|
gl_of = p_font->get_char_tx_offset(p_char, p_next, p_outline);
|
|
gl_sz = p_font->get_char_tx_size(p_char, p_next, p_outline);
|
|
gl_uv = p_font->get_char_tx_uv_rect(p_char, p_next, p_outline);
|
|
texs = p_font->get_char_texture_size(p_char, p_next, p_outline);
|
|
|
|
SurfaceKey key = SurfaceKey(tex.get_id(), p_priority);
|
|
if (!surfaces.has(key)) {
|
|
SurfaceData surf;
|
|
surf.material = RID_PRIME(VisualServer::get_singleton()->material_create());
|
|
// Set defaults for material, names need to match up those in SpatialMaterial
|
|
VS::get_singleton()->material_set_param(surf.material, "albedo", Color(1, 1, 1, 1));
|
|
VS::get_singleton()->material_set_param(surf.material, "specular", 0.5);
|
|
VS::get_singleton()->material_set_param(surf.material, "metallic", 0.0);
|
|
VS::get_singleton()->material_set_param(surf.material, "roughness", 1.0);
|
|
VS::get_singleton()->material_set_param(surf.material, "uv1_offset", Vector3(0, 0, 0));
|
|
VS::get_singleton()->material_set_param(surf.material, "uv1_scale", Vector3(1, 1, 1));
|
|
VS::get_singleton()->material_set_param(surf.material, "uv2_offset", Vector3(0, 0, 0));
|
|
VS::get_singleton()->material_set_param(surf.material, "uv2_scale", Vector3(1, 1, 1));
|
|
VS::get_singleton()->material_set_param(surf.material, "alpha_scissor_threshold", alpha_scissor_threshold);
|
|
|
|
RID shader_rid = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), true, get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), p_font->is_distance_field_hint());
|
|
|
|
VS::get_singleton()->material_set_shader(surf.material, VS::get_singleton()->material_get_shader(shader_rid));
|
|
VS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex);
|
|
if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
|
|
VS::get_singleton()->material_set_render_priority(surf.material, p_priority);
|
|
} else {
|
|
surf.z_shift = p_priority;
|
|
}
|
|
|
|
surfaces[key] = surf;
|
|
}
|
|
SurfaceData &s = surfaces[key];
|
|
|
|
s.mesh_vertices.resize((s.offset + 1) * 4);
|
|
s.mesh_normals.resize((s.offset + 1) * 4);
|
|
s.mesh_tangents.resize((s.offset + 1) * 16);
|
|
s.mesh_colors.resize((s.offset + 1) * 4);
|
|
s.mesh_uvs.resize((s.offset + 1) * 4);
|
|
|
|
s.mesh_vertices.write()[(s.offset * 4) + 3] = Vector3(p_offset.x + gl_of.x, p_offset.y - gl_of.y - gl_sz.y, s.z_shift) * pixel_size;
|
|
s.mesh_vertices.write()[(s.offset * 4) + 2] = Vector3(p_offset.x + gl_of.x + gl_sz.x, p_offset.y - gl_of.y - gl_sz.y, s.z_shift) * pixel_size;
|
|
s.mesh_vertices.write()[(s.offset * 4) + 1] = Vector3(p_offset.x + gl_of.x + gl_sz.x, p_offset.y - gl_of.y, s.z_shift) * pixel_size;
|
|
s.mesh_vertices.write()[(s.offset * 4) + 0] = Vector3(p_offset.x + gl_of.x, p_offset.y - gl_of.y, s.z_shift) * pixel_size;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
s.mesh_normals.write()[(s.offset * 4) + i] = Vector3(0.0, 0.0, 1.0);
|
|
s.mesh_tangents.write()[(s.offset * 16) + (i * 4) + 0] = 1.0;
|
|
s.mesh_tangents.write()[(s.offset * 16) + (i * 4) + 1] = 0.0;
|
|
s.mesh_tangents.write()[(s.offset * 16) + (i * 4) + 2] = 0.0;
|
|
s.mesh_tangents.write()[(s.offset * 16) + (i * 4) + 3] = 1.0;
|
|
s.mesh_colors.write()[(s.offset * 4) + i] = p_modulate;
|
|
s.mesh_uvs.write()[(s.offset * 4) + i] = Vector2();
|
|
|
|
if (aabb == AABB()) {
|
|
aabb.position = s.mesh_vertices[(s.offset * 4) + i];
|
|
} else {
|
|
aabb.expand_to(s.mesh_vertices[(s.offset * 4) + i]);
|
|
}
|
|
}
|
|
|
|
if (tex != RID()) {
|
|
s.mesh_uvs.write()[(s.offset * 4) + 3] = Vector2(gl_uv.position.x / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y);
|
|
s.mesh_uvs.write()[(s.offset * 4) + 2] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y);
|
|
s.mesh_uvs.write()[(s.offset * 4) + 1] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, gl_uv.position.y / texs.y);
|
|
s.mesh_uvs.write()[(s.offset * 4) + 0] = Vector2(gl_uv.position.x / texs.x, gl_uv.position.y / texs.y);
|
|
}
|
|
|
|
s.indices.resize((s.offset + 1) * 6);
|
|
s.indices.write()[(s.offset * 6) + 0] = (s.offset * 4) + 0;
|
|
s.indices.write()[(s.offset * 6) + 1] = (s.offset * 4) + 1;
|
|
s.indices.write()[(s.offset * 6) + 2] = (s.offset * 4) + 2;
|
|
s.indices.write()[(s.offset * 6) + 3] = (s.offset * 4) + 0;
|
|
s.indices.write()[(s.offset * 6) + 4] = (s.offset * 4) + 2;
|
|
s.indices.write()[(s.offset * 6) + 5] = (s.offset * 4) + 3;
|
|
|
|
s.offset++;
|
|
return p_font->get_char_size(p_char, p_next).x;
|
|
}
|
|
|
|
void Label3D::_shape() {
|
|
// Clear mesh.
|
|
VS::get_singleton()->mesh_clear(mesh);
|
|
aabb = AABB();
|
|
|
|
// Clear materials.
|
|
{
|
|
const SurfaceKey *k = nullptr;
|
|
while ((k = surfaces.next(k))) {
|
|
VS::get_singleton()->free(surfaces[*k].material);
|
|
}
|
|
surfaces.clear();
|
|
}
|
|
|
|
Ref<Font> font = _get_font_or_default();
|
|
ERR_FAIL_COND(font.is_null());
|
|
|
|
if (word_cache_dirty) {
|
|
regenerate_word_cache();
|
|
}
|
|
|
|
// Generate surfaces and materials.
|
|
|
|
float font_h = font->get_height() + line_spacing;
|
|
real_t space_w = font->get_char_size(' ').width;
|
|
float total_h = line_count * font_h;
|
|
|
|
float vbegin = 0.0;
|
|
switch (vertical_alignment) {
|
|
case VALIGN_FILL:
|
|
case VALIGN_TOP: {
|
|
// Nothing.
|
|
} break;
|
|
case VALIGN_CENTER: {
|
|
vbegin = (total_h - line_spacing) / 2.0;
|
|
} break;
|
|
case VALIGN_BOTTOM: {
|
|
vbegin = (total_h - line_spacing);
|
|
} break;
|
|
}
|
|
|
|
WordCache *wc = word_cache;
|
|
if (!wc) {
|
|
return;
|
|
}
|
|
|
|
int line = 0;
|
|
while (wc) {
|
|
if (line >= line_count) {
|
|
break;
|
|
}
|
|
|
|
if (wc->char_pos < 0) {
|
|
wc = wc->next;
|
|
line++;
|
|
continue;
|
|
}
|
|
|
|
WordCache *from = wc;
|
|
WordCache *to = wc;
|
|
|
|
float taken = 0;
|
|
int spaces = 0;
|
|
while (to && to->char_pos >= 0) {
|
|
taken += to->pixel_width;
|
|
if (to->space_count) {
|
|
spaces += to->space_count;
|
|
}
|
|
to = to->next;
|
|
}
|
|
|
|
bool can_fill = to && (to->char_pos == WordCache::CHAR_WRAPLINE || to->char_pos == WordCache::CHAR_NEWLINE);
|
|
|
|
float x_ofs = 0;
|
|
switch (horizontal_alignment) {
|
|
case ALIGN_FILL: {
|
|
x_ofs = -width / 2.0;
|
|
} break;
|
|
case ALIGN_LEFT: {
|
|
// Noting
|
|
} break;
|
|
case ALIGN_CENTER: {
|
|
x_ofs = -(taken + spaces * space_w) / 2.0;
|
|
} break;
|
|
case ALIGN_RIGHT: {
|
|
x_ofs = -(taken + spaces * space_w);
|
|
} break;
|
|
}
|
|
|
|
float y_ofs = 0;
|
|
y_ofs -= line * font_h + font->get_ascent();
|
|
y_ofs += vbegin;
|
|
|
|
while (from != to) {
|
|
// draw a word
|
|
int pos = from->char_pos;
|
|
if (from->char_pos < 0) {
|
|
ERR_PRINT("BUG");
|
|
return;
|
|
}
|
|
if (from->space_count) {
|
|
/* spacing */
|
|
x_ofs += space_w * from->space_count;
|
|
if (can_fill && horizontal_alignment == ALIGN_FILL && spaces) {
|
|
x_ofs += ((width - (taken + space_w * spaces)) / spaces);
|
|
}
|
|
}
|
|
|
|
if (font->has_outline()) {
|
|
float x_ofs_ol = x_ofs;
|
|
for (int i = 0; i < from->word_len; i++) {
|
|
CharType c = xl_text[i + pos];
|
|
CharType n = xl_text[i + pos + 1];
|
|
if (uppercase) {
|
|
c = String::char_uppercase(c);
|
|
n = String::char_uppercase(n);
|
|
}
|
|
|
|
x_ofs_ol += _generate_glyph_surfaces(font, c, n, lbl_offset + Point2(x_ofs_ol, y_ofs), outline_modulate, outline_render_priority, true);
|
|
}
|
|
}
|
|
for (int i = 0; i < from->word_len; i++) {
|
|
CharType c = xl_text[i + pos];
|
|
CharType n = xl_text[i + pos + 1];
|
|
if (uppercase) {
|
|
c = String::char_uppercase(c);
|
|
n = String::char_uppercase(n);
|
|
}
|
|
x_ofs += _generate_glyph_surfaces(font, c, n, lbl_offset + Point2(x_ofs, y_ofs), modulate, render_priority, false);
|
|
}
|
|
from = from->next;
|
|
}
|
|
|
|
wc = to ? to->next : nullptr;
|
|
line++;
|
|
}
|
|
|
|
const SurfaceKey *k = nullptr;
|
|
int idx = 0;
|
|
while ((k = surfaces.next(k))) {
|
|
const SurfaceData &surf = surfaces[*k];
|
|
Array mesh_array;
|
|
mesh_array.resize(VS::ARRAY_MAX);
|
|
mesh_array[VS::ARRAY_VERTEX] = surf.mesh_vertices;
|
|
mesh_array[VS::ARRAY_NORMAL] = surf.mesh_normals;
|
|
mesh_array[VS::ARRAY_TANGENT] = surf.mesh_tangents;
|
|
mesh_array[VS::ARRAY_COLOR] = surf.mesh_colors;
|
|
mesh_array[VS::ARRAY_TEX_UV] = surf.mesh_uvs;
|
|
mesh_array[VS::ARRAY_INDEX] = surf.indices;
|
|
|
|
VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VS::PRIMITIVE_TRIANGLES, mesh_array);
|
|
VS::get_singleton()->instance_set_surface_material(get_instance(), idx++, surf.material);
|
|
}
|
|
}
|
|
|
|
void Label3D::set_text(const String &p_string) {
|
|
text = p_string;
|
|
xl_text = tr(p_string);
|
|
word_cache_dirty = true;
|
|
_queue_update();
|
|
}
|
|
|
|
String Label3D::get_text() const {
|
|
return text;
|
|
}
|
|
|
|
void Label3D::set_horizontal_alignment(Label3D::Align p_alignment) {
|
|
ERR_FAIL_INDEX((int)p_alignment, 4);
|
|
if (horizontal_alignment != p_alignment) {
|
|
horizontal_alignment = p_alignment;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
Label3D::Align Label3D::get_horizontal_alignment() const {
|
|
return horizontal_alignment;
|
|
}
|
|
|
|
void Label3D::set_vertical_alignment(Label3D::VAlign p_alignment) {
|
|
ERR_FAIL_INDEX((int)p_alignment, 4);
|
|
if (vertical_alignment != p_alignment) {
|
|
vertical_alignment = p_alignment;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
Label3D::VAlign Label3D::get_vertical_alignment() const {
|
|
return vertical_alignment;
|
|
}
|
|
|
|
void Label3D::set_uppercase(bool p_uppercase) {
|
|
if (uppercase != p_uppercase) {
|
|
uppercase = p_uppercase;
|
|
word_cache_dirty = true;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
bool Label3D::is_uppercase() const {
|
|
return uppercase;
|
|
}
|
|
|
|
void Label3D::set_render_priority(int p_priority) {
|
|
ERR_FAIL_COND(p_priority < VS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > VS::MATERIAL_RENDER_PRIORITY_MAX);
|
|
if (render_priority != p_priority) {
|
|
render_priority = p_priority;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
int Label3D::get_render_priority() const {
|
|
return render_priority;
|
|
}
|
|
|
|
void Label3D::set_outline_render_priority(int p_priority) {
|
|
ERR_FAIL_COND(p_priority < VS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > VS::MATERIAL_RENDER_PRIORITY_MAX);
|
|
if (outline_render_priority != p_priority) {
|
|
outline_render_priority = p_priority;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
int Label3D::get_outline_render_priority() const {
|
|
return outline_render_priority;
|
|
}
|
|
|
|
void Label3D::_font_changed() {
|
|
word_cache_dirty = true;
|
|
_queue_update();
|
|
}
|
|
|
|
void Label3D::set_font(const Ref<Font> &p_font) {
|
|
if (font_override != p_font) {
|
|
if (font_override.is_valid()) {
|
|
font_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_font_changed");
|
|
}
|
|
font_override = p_font;
|
|
if (font_override.is_valid()) {
|
|
font_override->connect(CoreStringNames::get_singleton()->changed, this, "_font_changed");
|
|
}
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
Ref<Font> Label3D::get_font() const {
|
|
return font_override;
|
|
}
|
|
|
|
Ref<Font> Label3D::_get_font_or_default() const {
|
|
if (theme_font.is_valid()) {
|
|
theme_font->disconnect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed");
|
|
theme_font.unref();
|
|
}
|
|
|
|
if (font_override.is_valid()) {
|
|
return font_override;
|
|
}
|
|
|
|
// Check the project-defined Theme resource.
|
|
if (Theme::get_project_default().is_valid()) {
|
|
List<StringName> theme_types;
|
|
Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
|
|
|
|
for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) {
|
|
if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E->get())) {
|
|
Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E->get());
|
|
if (f.is_valid()) {
|
|
theme_font = f;
|
|
theme_font->connect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed");
|
|
}
|
|
return f;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Lastly, fall back on the items defined in the default Theme, if they exist.
|
|
{
|
|
List<StringName> theme_types;
|
|
Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
|
|
|
|
for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) {
|
|
if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E->get())) {
|
|
Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E->get());
|
|
if (f.is_valid()) {
|
|
theme_font = f;
|
|
theme_font->connect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed");
|
|
}
|
|
return f;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If they don't exist, use any type to return the default/empty value.
|
|
Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
|
|
if (f.is_valid()) {
|
|
theme_font = f;
|
|
theme_font->connect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed");
|
|
}
|
|
return f;
|
|
}
|
|
|
|
void Label3D::set_modulate(const Color &p_color) {
|
|
if (modulate != p_color) {
|
|
modulate = p_color;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
Color Label3D::get_modulate() const {
|
|
return modulate;
|
|
}
|
|
|
|
void Label3D::set_outline_modulate(const Color &p_color) {
|
|
if (outline_modulate != p_color) {
|
|
outline_modulate = p_color;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
Color Label3D::get_outline_modulate() const {
|
|
return outline_modulate;
|
|
}
|
|
|
|
void Label3D::set_autowrap(bool p_autowrap) {
|
|
if (autowrap != p_autowrap) {
|
|
autowrap = p_autowrap;
|
|
word_cache_dirty = true;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
bool Label3D::get_autowrap() const {
|
|
return autowrap;
|
|
}
|
|
|
|
void Label3D::set_width(float p_width) {
|
|
if (width != p_width) {
|
|
width = p_width;
|
|
word_cache_dirty = true;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
float Label3D::get_width() const {
|
|
return width;
|
|
}
|
|
|
|
void Label3D::set_pixel_size(real_t p_amount) {
|
|
if (pixel_size != p_amount) {
|
|
pixel_size = p_amount;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
real_t Label3D::get_pixel_size() const {
|
|
return pixel_size;
|
|
}
|
|
|
|
void Label3D::set_offset(const Point2 &p_offset) {
|
|
if (lbl_offset != p_offset) {
|
|
lbl_offset = p_offset;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
Point2 Label3D::get_offset() const {
|
|
return lbl_offset;
|
|
}
|
|
|
|
void Label3D::set_line_spacing(float p_line_spacing) {
|
|
if (line_spacing != p_line_spacing) {
|
|
line_spacing = p_line_spacing;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
float Label3D::get_line_spacing() const {
|
|
return line_spacing;
|
|
}
|
|
|
|
void Label3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
|
|
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
|
|
if (flags[p_flag] != p_enable) {
|
|
flags[p_flag] = p_enable;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
bool Label3D::get_draw_flag(DrawFlags p_flag) const {
|
|
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
|
|
return flags[p_flag];
|
|
}
|
|
|
|
void Label3D::set_billboard_mode(SpatialMaterial::BillboardMode p_mode) {
|
|
ERR_FAIL_INDEX(p_mode, 3);
|
|
if (billboard_mode != p_mode) {
|
|
billboard_mode = p_mode;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
SpatialMaterial::BillboardMode Label3D::get_billboard_mode() const {
|
|
return billboard_mode;
|
|
}
|
|
|
|
void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
|
|
ERR_FAIL_INDEX(p_mode, 3);
|
|
if (alpha_cut != p_mode) {
|
|
alpha_cut = p_mode;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
Label3D::AlphaCutMode Label3D::get_alpha_cut_mode() const {
|
|
return alpha_cut;
|
|
}
|
|
|
|
void Label3D::set_alpha_scissor_threshold(float p_threshold) {
|
|
if (alpha_scissor_threshold != p_threshold) {
|
|
alpha_scissor_threshold = p_threshold;
|
|
_queue_update();
|
|
}
|
|
}
|
|
|
|
float Label3D::get_alpha_scissor_threshold() const {
|
|
return alpha_scissor_threshold;
|
|
}
|
|
|
|
Label3D::Label3D() {
|
|
for (int i = 0; i < FLAG_MAX; i++) {
|
|
flags[i] = (i == FLAG_DOUBLE_SIDED);
|
|
}
|
|
|
|
mesh = RID_PRIME(VisualServer::get_singleton()->mesh_create());
|
|
|
|
set_base(mesh);
|
|
}
|
|
|
|
Label3D::~Label3D() {
|
|
while (word_cache) {
|
|
WordCache *current = word_cache;
|
|
word_cache = current->next;
|
|
memdelete(current);
|
|
}
|
|
|
|
VS::get_singleton()->free(mesh);
|
|
const SurfaceKey *k = nullptr;
|
|
while ((k = surfaces.next(k))) {
|
|
VS::get_singleton()->free(surfaces[*k].material);
|
|
}
|
|
surfaces.clear();
|
|
}
|