godot/modules/mono/editor
Raul Santos 394c0eb225
C#: Hide hostfxr not found error
Godot tries to find hostfxr in two locations, the method that tries
to retrieve the location printed an error when it was not found.
So when the first location fails it was printing an error, even if
the second location succeeded, and users were left confused thinking
there was something wrong with their installation.

Now the error will only be printed when stdout verbose is enabled.
Users will still get an error later if hostfxr is not found in any
of the two locations.
2023-09-15 14:12:01 +02:00
..
Godot.NET.Sdk Haiku: Remove remnants of past WIP platform port 2023-09-07 16:37:51 +02:00
GodotTools C#: Check if JetBrains Rider editor path is empty 2023-09-14 01:55:51 +02:00
script_templates C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
bindings_generator.cpp Merge pull request #80632 from Repiteo/C#-editor-docstring 2023-09-02 14:28:35 +02:00
bindings_generator.h Merge pull request #80630 from Repiteo/C#-paramref 2023-08-16 09:15:27 +02:00
code_completion.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp C#: Move build button to EditorRunBar 2023-08-03 17:55:52 +02:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp C#: Hide hostfxr not found error 2023-09-15 14:12:01 +02:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00