2e73be99d8
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
73 lines
2.9 KiB
C++
73 lines
2.9 KiB
C++
/*************************************************************************/
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/* body_shape.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef COLLISION_SHAPE_H
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#define COLLISION_SHAPE_H
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#include "scene/3d/spatial.h"
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#include "scene/resources/shape.h"
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class CollisionObject;
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class CollisionShape : public Spatial {
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GDCLASS(CollisionShape, Spatial);
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OBJ_CATEGORY("3D Physics Nodes");
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Ref<Shape> shape;
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uint32_t owner_id;
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CollisionObject *parent;
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Node *debug_shape;
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void resource_changed(RES res);
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bool disabled;
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void _create_debug_shape();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void make_convex_from_brothers();
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void set_shape(const Ref<Shape> &p_shape);
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Ref<Shape> get_shape() const;
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void set_disabled(bool p_disabled);
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bool is_disabled() const;
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String get_configuration_warning() const;
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CollisionShape();
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~CollisionShape();
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};
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#endif // BODY_VOLUME_H
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