151 lines
6.6 KiB
C++
151 lines
6.6 KiB
C++
/*************************************************************************/
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/* export_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef JAVASCRIPT_EXPORT_PLUGIN_H
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#define JAVASCRIPT_EXPORT_PLUGIN_H
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#include "core/config/project_settings.h"
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#include "core/io/image_loader.h"
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#include "core/io/stream_peer_ssl.h"
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#include "core/io/tcp_server.h"
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#include "core/io/zip_io.h"
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#include "editor/editor_export.h"
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#include "editor/editor_node.h"
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#include "main/splash.gen.h"
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#include "platform/javascript/logo.gen.h"
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#include "platform/javascript/run_icon.gen.h"
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#include "export_server.h"
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class EditorExportPlatformJavaScript : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform);
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Ref<ImageTexture> logo;
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Ref<ImageTexture> run_icon;
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Ref<ImageTexture> stop_icon;
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int menu_options = 0;
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Ref<EditorHTTPServer> server;
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bool server_quit = false;
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Mutex server_lock;
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Thread server_thread;
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enum ExportMode {
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EXPORT_MODE_NORMAL = 0,
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EXPORT_MODE_THREADS = 1,
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EXPORT_MODE_GDNATIVE = 2,
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};
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String _get_template_name(ExportMode p_mode, bool p_debug) const {
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String name = "webassembly";
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switch (p_mode) {
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case EXPORT_MODE_THREADS:
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name += "_threads";
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break;
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case EXPORT_MODE_GDNATIVE:
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name += "_gdnative";
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break;
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default:
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break;
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}
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if (p_debug) {
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name += "_debug.zip";
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} else {
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name += "_release.zip";
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}
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return name;
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}
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Ref<Image> _get_project_icon() const {
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Ref<Image> icon;
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icon.instantiate();
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const String icon_path = String(GLOBAL_GET("application/config/icon")).strip_edges();
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if (icon_path.is_empty() || ImageLoader::load_image(icon_path, icon) != OK) {
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return EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("DefaultProjectIcon"), SNAME("EditorIcons"))->get_image();
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}
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return icon;
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}
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Ref<Image> _get_project_splash() const {
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Ref<Image> splash;
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splash.instantiate();
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const String splash_path = String(GLOBAL_GET("application/boot_splash/image")).strip_edges();
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if (splash_path.is_empty() || ImageLoader::load_image(splash_path, splash) != OK) {
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return Ref<Image>(memnew(Image(boot_splash_png)));
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}
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return splash;
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}
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Error _extract_template(const String &p_template, const String &p_dir, const String &p_name, bool pwa);
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void _replace_strings(Map<String, String> p_replaces, Vector<uint8_t> &r_template);
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void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects, const Dictionary &p_file_sizes);
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Error _add_manifest_icon(const String &p_path, const String &p_icon, int p_size, Array &r_arr);
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Error _build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects);
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Error _write_or_error(const uint8_t *p_content, int p_len, String p_path);
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static void _server_thread_poll(void *data);
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public:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
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virtual void get_export_options(List<ExportOption> *r_options) override;
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virtual String get_name() const override;
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virtual String get_os_name() const override;
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virtual Ref<Texture2D> get_logo() const override;
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virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
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virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
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virtual bool poll_export() override;
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virtual int get_options_count() const override;
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virtual String get_option_label(int p_index) const override { return p_index ? TTR("Stop HTTP Server") : TTR("Run in Browser"); }
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virtual String get_option_tooltip(int p_index) const override { return p_index ? TTR("Stop HTTP Server") : TTR("Run exported HTML in the system's default browser."); }
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virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
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virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_option, int p_debug_flags) override;
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virtual Ref<Texture2D> get_run_icon() const override;
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virtual void get_platform_features(List<String> *r_features) override {
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r_features->push_back("web");
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r_features->push_back(get_os_name().to_lower());
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}
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
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}
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String get_debug_protocol() const override { return "ws://"; }
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EditorExportPlatformJavaScript();
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~EditorExportPlatformJavaScript();
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};
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#endif
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