godot/modules/gdscript/editor/gdscript_translation_parser_plugin.h

60 lines
3.6 KiB
C++

/*************************************************************************/
/* gdscript_translation_parser_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
#define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
#include "editor/editor_translation_parser.h"
#include "modules/regex/regex.h"
class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin {
GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin);
// Regex and search patterns that are used to match translation strings.
const String text = "((?:[^\"\\\\]|\\\\[\\s\\S])*(?:\"[\\s\\\\]*\\+[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*)*)";
const String tr_pattern = "tr[\\s\\\\]*\\([\\s\\\\]*\"" + text + "\"(?:[\\s\\\\]*,[\\s\\\\]*\"" + text + "\")?[\\s\\\\]*\\)";
const String trn_pattern = "tr_n[\\s\\\\]*\\([\\s\\\\]*\"" + text + "\"[\\s\\\\]*,[\\s\\\\]*\"" + text + "\".*?(?:\"" + text + "\"[\\s\\\\]*)?\\)";
RegEx regex;
Vector<String> patterns;
Vector<String> file_dialog_patterns;
void _parse_file_dialog(const String &p_source_code, Vector<String> *r_output);
void _get_captured_strings(const Array &p_results, Vector<String> *r_output);
void _handle_tr_pattern(const String &p_source_code, const String &p_pattern, Vector<Vector<String>> *r_ids_ctx_plural);
public:
virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override;
virtual void get_recognized_extensions(List<String> *r_extensions) const override;
GDScriptEditorTranslationParserPlugin();
};
#endif // GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H