58cda02a38
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
269 lines
8.7 KiB
Plaintext
269 lines
8.7 KiB
Plaintext
/*************************************************************************/
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/* app_delegate.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import "app_delegate.h"
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#import "gl_view.h"
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#include "os_iphone.h"
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#include "core/globals.h"
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#include "main/main.h"
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#ifdef FACEBOOK_ENABLED
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#include "modules/FacebookScorer_ios/FacebookScorer.h"
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#endif
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#define kFilteringFactor 0.1
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#define kRenderingFrequency 30
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#define kAccelerometerFrequency 100.0 // Hz
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#ifdef APPIRATER_ENABLED
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#import "Appirater.h"
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#endif
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Error _shell_open(String p_uri) {
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NSString* url = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()];
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if (![[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:url]])
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return ERR_CANT_OPEN;
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printf("opening url %ls\n", p_uri.c_str());
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[[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]];
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[url release];
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return OK;
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};
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@implementation AppDelegate
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extern int gargc;
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extern char** gargv;
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extern int iphone_main(int, int, int, char**);
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extern void iphone_finish();
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static ViewController* mainViewController = nil;
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+ (ViewController*) getViewController
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{
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return mainViewController;
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}
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static int frame_count = 0;
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- (void)drawView:(GLView*)view; {
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switch (frame_count) {
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case 0: {
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int backingWidth;
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int backingHeight;
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
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iphone_main(backingWidth, backingHeight, gargc, gargv);
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OS::VideoMode vm;
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vm.fullscreen = true;
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vm.width = backingWidth;
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vm.height = backingHeight;
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vm.resizable = false;
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OS::get_singleton()->set_video_mode(vm);
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if (!OS::get_singleton()) {
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exit(0);
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};
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++frame_count;
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NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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NSString *documentsDirectory = [paths objectAtIndex:0];
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//NSString *documentsDirectory = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
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OSIPhone::get_singleton()->set_data_dir(String::utf8([documentsDirectory UTF8String]));
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NSString *locale_code = [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2];
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OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String]));
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NSString* uuid;
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if ([[UIDevice currentDevice]respondsToSelector:@selector(identifierForVendor)]) {
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uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
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}else{
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// return [UIDevice currentDevice]. uniqueIdentifier
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uuid = [[UIDevice currentDevice] performSelector:@selector(uniqueIdentifier)];
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}
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OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String]));
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}; // break;
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/*
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case 1: {
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++frame_count;
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} break;
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*/
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case 1: {
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Main::setup2();
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++frame_count;
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} break;
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/*
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case 3: {
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++frame_count;
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} break;
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*/
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case 2: {
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Main::start();
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++frame_count;
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#ifdef APPIRATER_ENABLED
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int aid = Globals::get_singleton()->get("ios/app_id");
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[Appirater appLaunched:YES app_id:aid];
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#endif
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}; // break; fallthrough
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default: {
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if (OSIPhone::get_singleton()) {
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OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1], accel[2]);
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bool quit_request = OSIPhone::get_singleton()->iterate();
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};
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};
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};
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};
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- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
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printf("****************** did receive memory warning!\n");
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};
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- (void)applicationDidFinishLaunching:(UIApplication*)application {
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printf("**************** app delegate init\n");
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CGRect rect = [[UIScreen mainScreen] bounds];
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[application setStatusBarHidden:YES animation:NO];
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// disable idle timer
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application.idleTimerDisabled = YES;
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//Create a full-screen window
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window = [[UIWindow alloc] initWithFrame:rect];
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//window.autoresizesSubviews = YES;
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//[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
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//Create the OpenGL ES view and add it to the window
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GLView *glView = [[GLView alloc] initWithFrame:rect];
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printf("glview is %p\n", glView);
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//[window addSubview:glView];
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glView.delegate = self;
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//glView.autoresizesSubviews = YES;
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//[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
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view_controller = [[ViewController alloc] init];
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view_controller.view = glView;
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window.rootViewController = view_controller;
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glView.animationInterval = 1.0 / kRenderingFrequency;
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[glView startAnimation];
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//Show the window
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[window makeKeyAndVisible];
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//Configure and start accelerometer
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last_accel[0] = 0;
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last_accel[1] = 0;
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last_accel[2] = 0;
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[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / kAccelerometerFrequency)];
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[[UIAccelerometer sharedAccelerometer] setDelegate:self];
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//OSIPhone::screen_width = rect.size.width - rect.origin.x;
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//OSIPhone::screen_height = rect.size.height - rect.origin.y;
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mainViewController = view_controller;
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};
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- (void)applicationWillTerminate:(UIApplication*)application {
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printf("********************* will terminate\n");
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iphone_finish();
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};
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- (void)applicationDidEnterBackground:(UIApplication *)application
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{
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printf("********************* did enter background\n");
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[view_controller.view stopAnimation];
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application
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{
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printf("********************* did enter foreground\n");
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[view_controller.view startAnimation];
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}
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- (void) applicationWillResignActive:(UIApplication *)application
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{
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printf("********************* will resign active\n");
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[view_controller.view stopAnimation]; // FIXME: pause seems to be recommended elsewhere
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}
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- (void) applicationDidBecomeActive:(UIApplication *)application
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{
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printf("********************* did become active\n");
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[view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere
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}
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- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration {
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//Use a basic low-pass filter to only keep the gravity in the accelerometer values
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accel[0] = acceleration.x; // * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor);
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accel[1] = acceleration.y; // * kFilteringFactor + accel[1] * (1.0 - kFilteringFactor);
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accel[2] = acceleration.z; // * kFilteringFactor + accel[2] * (1.0 - kFilteringFactor);
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}
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- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url {
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#ifdef FACEBOOK_ENABLED
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return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
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#else
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return false;
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#endif
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}
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// For 4.2+ support
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- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
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#ifdef FACEBOOK_ENABLED
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return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
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#else
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return false;
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#endif
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}
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- (void)dealloc
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{
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[window release];
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[super dealloc];
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}
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@end
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