godot/scene
Hugo Locurcio 659fa79479
Use interleaved gradient noise for distance fade
This provides better visuals and performance compared to the previous
ordered dither.
2022-08-07 15:23:43 +02:00
..
2d Fix TileMap error msg when optional navigation node is not set 2022-08-06 21:58:47 +02:00
3d Merge pull request #63659 from PrecisionRender/add-shape-cast-3d 2022-08-06 00:33:29 +02:00
animation Fix crash when executing `AnimationTreePlayer.are_nodes_connected` 2022-08-01 23:36:12 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Merge pull request #62644 from Piralein/remove_redundant_checkbox_check 2022-08-05 19:37:47 +02:00
main Merge pull request #48157 from madmiraal/fix-46438-3.x 2022-08-05 22:37:17 +02:00
resources Use interleaved gradient noise for distance fade 2022-08-07 15:23:43 +02:00
SCsub
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp [3.x] Add `ShapeCast` and `ShapeCast2D` nodes 2022-07-30 10:23:58 -05:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00