godot/doc/classes/Mutex.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

37 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Mutex" inherits="Reference" category="Core" version="3.2">
<brief_description>
A synchronization mutex (mutual exclusion).
</brief_description>
<description>
A synchronization mutex (mutual exclusion). This is used to synchronize multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks.
</description>
<tutorials>
</tutorials>
<methods>
<method name="lock">
<return type="void">
</return>
<description>
Locks this [Mutex], blocks until it is unlocked by the current owner.
</description>
</method>
<method name="try_lock">
<return type="int" enum="Error">
</return>
<description>
Tries locking this [Mutex], but does not block. Returns [constant OK] on success, [constant ERR_BUSY] otherwise.
</description>
</method>
<method name="unlock">
<return type="void">
</return>
<description>
Unlocks this [Mutex], leaving it to other threads.
</description>
</method>
</methods>
<constants>
</constants>
</class>