godot/drivers/unix
Marcin Zawiejski ca1c851dbd Try closing gracefully before terminating process
Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
2018-08-20 22:41:06 +02:00
..
SCsub
dir_access_unix.cpp Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
dir_access_unix.h Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
file_access_unix.cpp Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
file_access_unix.h Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
ip_unix.cpp
ip_unix.h
mutex_posix.cpp
mutex_posix.h
os_unix.cpp Try closing gracefully before terminating process 2018-08-20 22:41:06 +02:00
os_unix.h Try closing gracefully before terminating process 2018-08-20 22:41:06 +02:00
packet_peer_udp_posix.cpp
packet_peer_udp_posix.h
rw_lock_posix.cpp
rw_lock_posix.h
semaphore_posix.cpp
semaphore_posix.h
socket_helpers.h
stream_peer_tcp_posix.cpp
stream_peer_tcp_posix.h
syslog_logger.cpp
syslog_logger.h
tcp_server_posix.cpp
tcp_server_posix.h
thread_posix.cpp
thread_posix.h