39922d7167
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ] Enable compressed mip maps from Basis Universal for faster compressions. Increase the quality of Basis to avoid corruption. To keep compatibility use the first mip of the previous internal Godot format. Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
266 lines
8.6 KiB
XML
266 lines
8.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFState" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_used_extension">
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<return type="void" />
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<param index="0" name="extension_name" type="String" />
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<param index="1" name="required" type="bool" />
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<description>
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Appends an extension to the list of extensions used by this GLTF file during serialization. If [param required] is true, the extension will also be added to the list of required extensions. Do not run this in [method GLTFDocumentExtension._export_post], as that stage is too late to add extensions. The final list is sorted alphabetically.
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</description>
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</method>
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<method name="get_accessors">
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<return type="GLTFAccessor[]" />
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<description>
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</description>
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</method>
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<method name="get_additional_data">
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<return type="Variant" />
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<param index="0" name="extension_name" type="StringName" />
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<description>
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Gets additional arbitrary data in this [GLTFState] instance. This can be used to keep per-file state data in [GLTFDocumentExtension] classes, which is important because they are stateless.
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The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the GLTF file), and the return value can be anything you set. If nothing was set, the return value is null.
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</description>
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</method>
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<method name="get_animation_player">
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<return type="AnimationPlayer" />
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<param index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_animation_players_count">
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<return type="int" />
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<param index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_animations">
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<return type="GLTFAnimation[]" />
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<description>
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</description>
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</method>
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<method name="get_buffer_views">
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<return type="GLTFBufferView[]" />
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<description>
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</description>
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</method>
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<method name="get_cameras">
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<return type="GLTFCamera[]" />
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<description>
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</description>
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</method>
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<method name="get_handle_binary_image">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_images">
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<return type="Texture2D[]" />
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<description>
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</description>
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</method>
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<method name="get_lights">
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<return type="GLTFLight[]" />
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<description>
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</description>
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</method>
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<method name="get_materials">
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<return type="Material[]" />
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<description>
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</description>
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</method>
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<method name="get_meshes">
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<return type="GLTFMesh[]" />
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<description>
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</description>
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</method>
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<method name="get_nodes">
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<return type="GLTFNode[]" />
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<description>
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</description>
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</method>
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<method name="get_scene_node">
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<return type="Node" />
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<param index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_skeleton_to_node">
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<return type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="get_skeletons">
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<return type="GLTFSkeleton[]" />
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<description>
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</description>
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</method>
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<method name="get_skins">
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<return type="GLTFSkin[]" />
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<description>
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</description>
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</method>
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<method name="get_texture_samplers">
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<return type="GLTFTextureSampler[]" />
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<description>
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Retrieves the array of texture samplers that are used by the textures contained in the GLTF.
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</description>
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</method>
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<method name="get_textures">
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<return type="GLTFTexture[]" />
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<description>
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</description>
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</method>
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<method name="get_unique_animation_names">
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<return type="String[]" />
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<description>
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</description>
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</method>
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<method name="get_unique_names">
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<return type="String[]" />
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<description>
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</description>
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</method>
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<method name="set_accessors">
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<return type="void" />
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<param index="0" name="accessors" type="GLTFAccessor[]" />
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<description>
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</description>
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</method>
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<method name="set_additional_data">
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<return type="void" />
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<param index="0" name="extension_name" type="StringName" />
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<param index="1" name="additional_data" type="Variant" />
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<description>
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Sets additional arbitrary data in this [GLTFState] instance. This can be used to keep per-file state data in [GLTFDocumentExtension] classes, which is important because they are stateless.
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The first argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the GLTF file), and the second argument can be anything you want.
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</description>
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</method>
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<method name="set_animations">
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<return type="void" />
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<param index="0" name="animations" type="GLTFAnimation[]" />
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<description>
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</description>
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</method>
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<method name="set_buffer_views">
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<return type="void" />
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<param index="0" name="buffer_views" type="GLTFBufferView[]" />
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<description>
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</description>
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</method>
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<method name="set_cameras">
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<return type="void" />
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<param index="0" name="cameras" type="GLTFCamera[]" />
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<description>
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</description>
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</method>
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<method name="set_handle_binary_image">
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<return type="void" />
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<param index="0" name="method" type="int" />
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<description>
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</description>
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</method>
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<method name="set_images">
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<return type="void" />
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<param index="0" name="images" type="Texture2D[]" />
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<description>
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</description>
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</method>
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<method name="set_lights">
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<return type="void" />
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<param index="0" name="lights" type="GLTFLight[]" />
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<description>
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</description>
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</method>
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<method name="set_materials">
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<return type="void" />
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<param index="0" name="materials" type="Material[]" />
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<description>
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</description>
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</method>
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<method name="set_meshes">
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<return type="void" />
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<param index="0" name="meshes" type="GLTFMesh[]" />
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<description>
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</description>
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</method>
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<method name="set_nodes">
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<return type="void" />
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<param index="0" name="nodes" type="GLTFNode[]" />
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<description>
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</description>
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</method>
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<method name="set_skeleton_to_node">
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<return type="void" />
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<param index="0" name="skeleton_to_node" type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="set_skeletons">
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<return type="void" />
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<param index="0" name="skeletons" type="GLTFSkeleton[]" />
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<description>
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</description>
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</method>
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<method name="set_skins">
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<return type="void" />
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<param index="0" name="skins" type="GLTFSkin[]" />
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<description>
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</description>
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</method>
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<method name="set_texture_samplers">
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<return type="void" />
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<param index="0" name="texture_samplers" type="GLTFTextureSampler[]" />
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<description>
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Sets the array of texture samplers that are used by the textures contained in the GLTF.
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</description>
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</method>
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<method name="set_textures">
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<return type="void" />
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<param index="0" name="textures" type="GLTFTexture[]" />
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<description>
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</description>
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</method>
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<method name="set_unique_animation_names">
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<return type="void" />
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<param index="0" name="unique_animation_names" type="String[]" />
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<description>
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</description>
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</method>
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<method name="set_unique_names">
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<return type="void" />
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<param index="0" name="unique_names" type="String[]" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="base_path" type="String" setter="set_base_path" getter="get_base_path" default="""">
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</member>
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<member name="buffers" type="PackedByteArray[]" setter="set_buffers" getter="get_buffers" default="[]">
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</member>
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<member name="create_animations" type="bool" setter="set_create_animations" getter="get_create_animations" default="true">
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</member>
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<member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray()">
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</member>
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<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
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</member>
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<member name="major_version" type="int" setter="set_major_version" getter="get_major_version" default="0">
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</member>
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<member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0">
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</member>
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<member name="root_nodes" type="PackedInt32Array" setter="set_root_nodes" getter="get_root_nodes" default="PackedInt32Array()">
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</member>
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<member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default="""">
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</member>
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<member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false">
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</member>
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</members>
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</class>
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