godot/platform/x11
Richard Adenling 398e0930dc Set the X11 class hint before mapping the window
Setting the class hint before mapping the window will allow some
window managers to determine if a window should be treated specially.
This is also in accordance with the ICCCM spec which says that
WM_CLASS should only be changed when a window is in a
withdrawn (unmapped) state.

Fixes #10429
2017-08-19 00:16:46 +02:00
..
export -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
SCsub Add API to access battery power state 2017-03-04 18:04:29 +01:00
context_gl_x11.cpp Set the X11 class hint before mapping the window 2017-08-19 00:16:46 +02:00
context_gl_x11.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
detect.py Buildsystem: Improve detect.py readability and fix issues 2017-07-01 08:20:51 +02:00
godot_x11.cpp Workaround for IME and echo events on Linux: 2017-06-29 19:26:06 +08:00
joypad_linux.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joypad_linux.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
key_mapping_x11.cpp Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER 2017-08-06 16:26:07 +03:00
key_mapping_x11.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp Set the X11 class hint before mapping the window 2017-08-19 00:16:46 +02:00
os_x11.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
platform_config.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
power_x11.cpp Fixes power management on x11 platform and removes explicit NULL pointer dereference. 2017-07-26 23:29:51 +02:00
power_x11.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00