godot/tests/core/math
Aaron Franke 83634119d4
Replace Quaternion Euler constructor with `from_euler` method
2022-11-01 09:28:12 -05:00
..
test_aabb.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
test_astar.h Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00
test_basis.h Simplify Euler order test code in test_basis.h 2022-10-27 12:10:57 -05:00
test_color.h Color: Rename `to_srgb`/`to_linear` to include base color space 2022-04-13 11:45:52 +02:00
test_expression.h Make parser treat all exponent literals as float 2022-02-05 16:34:26 +13:00
test_geometry_2d.h Add extra unit tests for Geometry2D 2022-03-29 00:58:55 +02:00
test_geometry_3d.h Fix Geometry3D::get_closest_points_between_segments() returns NaN 2022-08-30 12:13:11 +01:00
test_plane.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
test_quaternion.h Replace Quaternion Euler constructor with `from_euler` method 2022-11-01 09:28:12 -05:00
test_random_number_generator.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_rect2.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
test_rect2i.h Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
test_transform_2d.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
test_transform_3d.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
test_vector2.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
test_vector2i.h Add more tests for Vector* types 2022-09-25 22:58:58 -05:00
test_vector3.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
test_vector3i.h Merge pull request #66133 from aaronfranke/set-all 2022-10-03 09:23:46 +02:00
test_vector4.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
test_vector4i.h Merge pull request #66133 from aaronfranke/set-all 2022-10-03 09:23:46 +02:00