godot/scene
Hugo Locurcio 76bd7d796b
Make Range return 1.0 ratio if minimum and maximum values are equal
An error message is also no longer printed.
This matches the behavior found in most UI frameworks where having
equal minimum and maximum values is considered acceptable.

This closes #43179.

(cherry picked from commit 44204ec32d)
2021-01-26 17:00:17 +01:00
..
2d Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-15 09:46:19 +00:00
3d Fixed 6DOF set/get check for the path starting with joint_constraints 2021-01-26 17:00:15 +01:00
animation Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
debugger Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gui Make Range return 1.0 ratio if minimum and maximum values are equal 2021-01-26 17:00:17 +01:00
main Merge pull request #39533 from hilfazer/editable-children-bugfixes 2021-01-18 12:31:12 +01:00
resources Cleanup: Remove executable bit from files which don't need it 2021-01-26 17:00:15 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00