..
SCsub
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a_star.cpp
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a_star.h
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aabb.cpp
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aabb.h
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
audio_frame.h
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basis.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
basis.h
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bvh.h
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bvh_abb.h
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bvh_cull.inc
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
2022-03-04 23:29:38 +01:00
bvh_debug.inc
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
2022-03-04 23:29:38 +01:00
bvh_integrity.inc
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bvh_logic.inc
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bvh_misc.inc
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bvh_pair.inc
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bvh_public.inc
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bvh_refit.inc
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bvh_split.inc
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bvh_structs.inc
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bvh_tree.h
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camera_matrix.cpp
Use is_zero_approx and fix spelling in CameraMatrix invert
2022-02-26 12:19:54 -06:00
camera_matrix.h
Core: Use forward declares for Vector3/Vector3i
2022-02-19 16:47:24 +01:00
color.cpp
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
color.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
color_names.inc
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convex_hull.cpp
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convex_hull.h
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delaunay_2d.h
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delaunay_3d.h
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disjoint_set.h
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dynamic_bvh.cpp
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dynamic_bvh.h
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expression.cpp
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expression.h
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face3.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
face3.h
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
geometry_2d.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
geometry_2d.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
geometry_3d.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
geometry_3d.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
math_defs.h
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math_fieldwise.cpp
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math_fieldwise.h
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math_funcs.cpp
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math_funcs.h
VariantUtility: Unexpose `Math::range_step_decimals`
2022-03-07 22:13:49 +01:00
octree.h
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
plane.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
plane.h
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quaternion.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
quaternion.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
quick_hull.cpp
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quick_hull.h
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random_number_generator.cpp
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random_number_generator.h
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random_pcg.cpp
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random_pcg.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
rect2.cpp
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rect2.h
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
rect2i.cpp
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rect2i.h
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static_raycaster.cpp
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static_raycaster.h
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transform_2d.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
transform_2d.h
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transform_3d.cpp
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transform_3d.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
triangulate.h
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vector2.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
vector2.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00
vector2i.cpp
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vector2i.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00
vector3.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
vector3.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00
vector3i.cpp
Core: Use forward declares for Vector3/Vector3i
2022-02-19 16:47:24 +01:00
vector3i.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00