godot/editor/import/resource_importer_layered_t...

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/*************************************************************************/
/* resource_importer_layered_texture.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource_importer_layered_texture.h"
#include "resource_importer_texture.h"
#include "core/io/config_file.h"
#include "core/io/image_loader.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "scene/resources/texture.h"
#if 0
String ResourceImporterLayeredTexture::get_importer_name() const {
switch (mode) {
case MODE_CUBEMAP: {
return "cubemap_texture";
} break;
case MODE_2D_ARRAY: {
return "2d_array_texture";
} break;
case MODE_CUBEMAP_ARRAY: {
return "cubemap_array_texture";
} break;
}
ERR_FAIL_V("");
}
String ResourceImporterLayeredTexture::get_visible_name() const {
switch (mode) {
case MODE_CUBEMAP: {
return "Cubemap";
} break;
case MODE_2D_ARRAY: {
return "Texture2DArray";
} break;
case MODE_CUBEMAP_ARRAY: {
return "CubemapArray";
} break;
}
ERR_FAIL_V("");
}
void ResourceImporterLayeredTexture::get_recognized_extensions(List<String> *p_extensions) const {
ImageLoader::get_recognized_extensions(p_extensions);
}
String ResourceImporterLayeredTexture::get_save_extension() const {
switch (mode) {
case MODE_CUBEMAP: {
return "cube";
} break;
case MODE_2D_ARRAY: {
return "tex2darr";
} break;
case MODE_CUBEMAP_ARRAY: {
return "cubearr";
} break;
}
ERR_FAIL_V(String());
}
String ResourceImporterLayeredTexture::get_resource_type() const {
switch (mode) {
case MODE_CUBEMAP: {
return "Cubemap";
} break;
case MODE_2D_ARRAY: {
return "Texture2DArray";
} break;
case MODE_CUBEMAP_ARRAY: {
return "CubemapArray";
} break;
}
ERR_FAIL_V(String());
}
bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
int ResourceImporterLayeredTexture::get_preset_count() const {
return 0;
}
String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const {
return "";
}
void ResourceImporterLayeredTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/no_bptc_if_rgb"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), true));
if (mode == MODE_2D_ARRAY) {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/horizontal", PROPERTY_HINT_RANGE, "1,256,1"), 8));
}
if (mode == MODE_2D_ARRAY || mode == MODE_CUBEMAP_ARRAY) {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/vertical", PROPERTY_HINT_RANGE, "1,256,1"), 8));
}
}
void ResourceImporterLayeredTexture::_save_tex(const Vector<Ref<Image> > &p_images, const String &p_to_path, int p_compress_mode, Image::CompressMode p_vram_compression, bool p_mipmaps) {
FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
f->store_8('G');
f->store_8('D');
switch (mode) {
case MODE_2D_ARRAY: f->store_8('A'); break;
case MODE_CUBEMAP: f->store_8('C'); break;
case MODE_CUBEMAP_ARRAY: f->store_8('X'); break;
}
f->store_8('T'); //godot streamable texture
f->store_32(p_images[0]->get_width());
f->store_32(p_images[0]->get_height());
f->store_32(p_images.size()); //depth
uint32_t flags = 0;
if (p_mipmaps) {
flags |= TEXTURE_FLAGS_MIPMAPS;
}
f->store_32(flags);
if (p_compress_mode != COMPRESS_VIDEO_RAM) {
//vram needs to do a first compression to tell what the format is, for the rest its ok
f->store_32(p_images[0]->get_format());
f->store_32(p_compress_mode); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed
}
if ((p_compress_mode == COMPRESS_LOSSLESS) && p_images[0]->get_format() > Image::FORMAT_RGBA8) {
p_compress_mode = COMPRESS_UNCOMPRESSED; //these can't go as lossy
}
for (int i = 0; i < p_images.size(); i++) {
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
Ref<Image> image = p_images[i]->duplicate();
if (p_mipmaps) {
image->generate_mipmaps();
} else {
image->clear_mipmaps();
}
int mmc = image->get_mipmap_count() + 1;
f->store_32(mmc);
for (int j = 0; j < mmc; j++) {
if (j > 0) {
image->shrink_x2();
}
Vector<uint8_t> data = Image::lossless_packer(image);
int data_len = data.size();
f->store_32(data_len);
const uint8_t* r = data.ptr();
f->store_buffer(r.ptr(), data_len);
}
} break;
case COMPRESS_VIDEO_RAM: {
Ref<Image> image = p_images[i]->duplicate();
image->generate_mipmaps(false);
Image::CompressSource csource = Image::COMPRESS_SOURCE_LAYERED;
image->compress(p_vram_compression, csource, 0.7);
if (i == 0) {
//hack so we can properly tell the format
f->store_32(image->get_format());
f->store_32(p_compress_mode); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed
}
Vector<uint8_t> data = image->get_data();
int dl = data.size();
const uint8_t* r = data.ptr();
f->store_buffer(r.ptr(), dl);
} break;
case COMPRESS_UNCOMPRESSED: {
Ref<Image> image = p_images[i]->duplicate();
if (p_mipmaps) {
image->generate_mipmaps();
} else {
image->clear_mipmaps();
}
Vector<uint8_t> data = image->get_data();
int dl = data.size();
const uint8_t* r = data.ptr();
f->store_buffer(r.ptr(), dl);
} break;
}
}
memdelete(f);
}
Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
int compress_mode = p_options["compress/mode"];
int no_bptc_if_rgb = p_options["compress/no_bptc_if_rgb"];
bool mipmaps = p_options["flags/mipmaps"];
int channel_pack = p_options["compress/channel_pack"];
int hslices = (p_options.has("slices/horizontal")) ? int(p_options["slices/horizontal"]) : 0;
int vslices = (p_options.has("slices/vertical")) ? int(p_options["slices/vertical"]) : 0;
if (mode == MODE_CUBEMAP) {
hslices = 3;
vslices = 2;
} else if (mode == MODE_CUBEMAP_ARRAY) {
hslices = 3;
vslices *= 2; //put cubemaps vertically
}
Ref<Image> image;
image.instance();
Error err = ImageLoader::load_image(p_source_file, image, nullptr, false, 1.0);
if (err != OK)
return err;
if (compress_mode == COMPRESS_VIDEO_RAM) {
mipmaps = true;
}
Vector<Ref<Image> > slices;
int slice_w = image->get_width() / hslices;
int slice_h = image->get_height() / vslices;
//optimize
if (compress_mode == COMPRESS_VIDEO_RAM) {
//if using video ram, optimize
if (channel_pack == 0) {
//remove alpha if not needed, so compression is more efficient
if (image->get_format() == Image::FORMAT_RGBA8 && !image->detect_alpha()) {
image->convert(Image::FORMAT_RGB8);
}
} else {
image->optimize_channels();
}
}
for (int i = 0; i < vslices; i++) {
for (int j = 0; j < hslices; j++) {
int x = slice_w * j;
int y = slice_h * i;
Ref<Image> slice = image->get_rect(Rect2(x, y, slice_w, slice_h));
ERR_CONTINUE(slice.is_null() || slice->empty());
if (slice->get_width() != slice_w || slice->get_height() != slice_h) {
slice->resize(slice_w, slice_h);
}
slices.push_back(slice);
}
}
String extension = get_save_extension();
Array formats_imported;
if (compress_mode == COMPRESS_VIDEO_RAM) {
//must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
//Android, GLES 2.x
bool ok_on_pc = false;
bool encode_bptc = false;
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc")) {
encode_bptc = true;
if (no_bptc_if_rgb) {
Image::UsedChannels channels = image->detect_used_channels();
if (channels != Image::USED_CHANNELS_LA && channels != Image::USED_CHANNELS_RGBA) {
encode_bptc = false;
}
}
formats_imported.push_back("bptc");
}
if (encode_bptc) {
_save_tex(slices, p_save_path + ".bptc." + extension, compress_mode, Image::COMPRESS_BPTC, mipmaps);
r_platform_variants->push_back("bptc");
ok_on_pc = true;
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc")) {
_save_tex(slices, p_save_path + ".s3tc." + extension, compress_mode, Image::COMPRESS_S3TC, mipmaps);
r_platform_variants->push_back("s3tc");
ok_on_pc = true;
formats_imported.push_back("s3tc");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
_save_tex(slices, p_save_path + ".etc2." + extension, compress_mode, Image::COMPRESS_ETC2, mipmaps);
r_platform_variants->push_back("etc2");
formats_imported.push_back("etc2");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) {
_save_tex(slices, p_save_path + ".etc." + extension, compress_mode, Image::COMPRESS_ETC, mipmaps);
r_platform_variants->push_back("etc");
formats_imported.push_back("etc");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
_save_tex(slices, p_save_path + ".pvrtc." + extension, compress_mode, Image::COMPRESS_PVRTC4, mipmaps);
r_platform_variants->push_back("pvrtc");
formats_imported.push_back("pvrtc");
}
if (!ok_on_pc) {
EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC.");
}
} else {
//import normally
_save_tex(slices, p_save_path + "." + extension, compress_mode, Image::COMPRESS_S3TC /*this is ignored */, mipmaps);
}
if (r_metadata) {
Dictionary metadata;
metadata["vram_texture"] = compress_mode == COMPRESS_VIDEO_RAM;
if (formats_imported.size()) {
metadata["imported_formats"] = formats_imported;
}
*r_metadata = metadata;
}
return OK;
}
const char *ResourceImporterLayeredTexture::compression_formats[] = {
"bptc",
"s3tc",
"etc",
"etc2",
"pvrtc",
nullptr
};
String ResourceImporterLayeredTexture::get_import_settings_string() const {
String s;
int index = 0;
while (compression_formats[index]) {
String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]);
bool test = ProjectSettings::get_singleton()->get(setting_path);
if (test) {
s += String(compression_formats[index]);
}
index++;
}
return s;
}
bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_path) const {
//will become invalid if formats are missing to import
Dictionary metadata = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
if (!metadata.has("vram_texture")) {
return false;
}
bool vram = metadata["vram_texture"];
if (!vram) {
return true; //do not care about non vram
}
Vector<String> formats_imported;
if (metadata.has("imported_formats")) {
formats_imported = metadata["imported_formats"];
}
int index = 0;
bool valid = true;
while (compression_formats[index]) {
String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]);
bool test = ProjectSettings::get_singleton()->get(setting_path);
if (test) {
if (formats_imported.find(compression_formats[index]) == -1) {
valid = false;
break;
}
}
index++;
}
return valid;
}
ResourceImporterLayeredTexture *ResourceImporterLayeredTexture::singleton = nullptr;
ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() {
singleton = this;
mode = MODE_CUBEMAP;
}
ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
}
#endif