godot/servers/audio/effects
Rémi Verschelde dae0135ae5
Revert "PitchShift effect quality and performance tweaks for different pitch scale values"
2022-03-02 00:11:33 +01:00
..
SCsub
audio_effect_amplify.cpp
audio_effect_amplify.h
audio_effect_capture.cpp
audio_effect_capture.h
audio_effect_chorus.cpp
audio_effect_chorus.h
audio_effect_compressor.cpp
audio_effect_compressor.h
audio_effect_delay.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
audio_effect_delay.h
audio_effect_distortion.cpp
audio_effect_distortion.h
audio_effect_eq.cpp
audio_effect_eq.h
audio_effect_filter.cpp
audio_effect_filter.h
audio_effect_limiter.cpp
audio_effect_limiter.h
audio_effect_panner.cpp
audio_effect_panner.h
audio_effect_phaser.cpp
audio_effect_phaser.h
audio_effect_pitch_shift.cpp Revert "PitchShift effect quality and performance tweaks for different pitch scale values" 2022-03-02 00:11:33 +01:00
audio_effect_pitch_shift.h Revert "PitchShift effect quality and performance tweaks for different pitch scale values" 2022-03-02 00:11:33 +01:00
audio_effect_record.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
audio_effect_record.h
audio_effect_reverb.cpp
audio_effect_reverb.h
audio_effect_spectrum_analyzer.cpp
audio_effect_spectrum_analyzer.h
audio_effect_stereo_enhance.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
audio_effect_stereo_enhance.h
audio_stream_generator.cpp
audio_stream_generator.h
eq.cpp
eq.h Style: Remove inconsistently used `@author` docstrings 2022-01-04 20:42:50 +01:00
reverb.cpp
reverb.h Style: Remove inconsistently used `@author` docstrings 2022-01-04 20:42:50 +01:00