godot/scene/2d
Rémi Verschelde 5439937899 Bind method is_cell_transposed 2016-02-15 23:30:52 +01:00
..
SCsub
animated_sprite.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
animated_sprite.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
area_2d.cpp -Properly lock and and warn about switching off contact monitoring, fixes #3041 2016-01-12 06:14:15 -03:00
area_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
camera_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
canvas_item.cpp -Take in consideration canvas layers for GUI input 2016-01-24 10:57:42 -03:00
canvas_item.h -Take in consideration canvas layers for GUI input 2016-01-24 10:57:42 -03:00
canvas_modulate.cpp Make CanvasModulate deactivate when hidden, fixes #2437 2016-01-01 10:33:02 -03:00
canvas_modulate.h
collision_object_2d.cpp Merge pull request #2698 from Faless/add_area_fix 2016-01-23 23:07:23 -03:00
collision_object_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_polygon_2d.cpp It seems everyone misses the polygon decomposer output, fixes #3069 2016-01-10 23:09:05 -03:00
collision_polygon_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_shape_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_shape_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joints_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joints_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
light_2d.cpp Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
light_2d.h Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
light_occluder_2d.cpp Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
light_occluder_2d.h
navigation2d.cpp -leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374 2016-01-22 19:49:05 -03:00
navigation2d.h
navigation_polygon.cpp -renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense 2015-12-28 21:05:57 -03:00
navigation_polygon.h
node_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d_singleton.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d_singleton.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_background.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_background.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_layer.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_layer.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
particles_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
particles_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
path_2d.cpp make path update when curve changes, fixes #3144 2016-01-10 18:01:16 -03:00
path_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
path_texture.cpp
path_texture.h
physics_body_2d.cpp -Properly lock and and warn about switching off contact monitoring, fixes #3041 2016-01-12 06:14:15 -03:00
physics_body_2d.h -Properly lock and and warn about switching off contact monitoring, fixes #3041 2016-01-12 06:14:15 -03:00
polygon_2d.cpp
polygon_2d.h
position_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
position_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ray_cast_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ray_cast_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
remote_transform_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
remote_transform_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sample_player_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sample_player_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
screen_button.cpp fix: TouchScreenButton should stop propagating action when button is removed from scene 2016-01-10 10:36:43 -03:00
screen_button.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sound_player_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sound_player_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sprite.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sprite.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tile_map.cpp Bind method is_cell_transposed 2016-02-15 23:30:52 +01:00
tile_map.h Added get_cellv() method to TileMap 2016-02-06 13:48:41 +01:00
visibility_notifier_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visibility_notifier_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
y_sort.cpp
y_sort.h