39facb35a0
Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
77 lines
2.3 KiB
Python
77 lines
2.3 KiB
Python
#!/usr/bin/env python
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Import("env")
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android_files = [
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"os_android.cpp",
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"android_input_handler.cpp",
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"file_access_android.cpp",
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"file_access_filesystem_jandroid.cpp",
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"audio_driver_opensl.cpp",
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"dir_access_jandroid.cpp",
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"tts_android.cpp",
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"thread_jandroid.cpp",
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"net_socket_android.cpp",
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"java_godot_lib_jni.cpp",
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"java_class_wrapper.cpp",
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"java_godot_wrapper.cpp",
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"java_godot_view_wrapper.cpp",
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"java_godot_io_wrapper.cpp",
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"jni_utils.cpp",
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"android_keys_utils.cpp",
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"display_server_android.cpp",
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"plugin/godot_plugin_jni.cpp",
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"vulkan/vulkan_context_android.cpp",
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]
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env_android = env.Clone()
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android_objects = []
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for x in android_files:
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android_objects.append(env_android.SharedObject(x))
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env_thirdparty = env_android.Clone()
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env_thirdparty.disable_warnings()
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thirdparty_obj = env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc")
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android_objects.append(thirdparty_obj)
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lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
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# Needed to force rebuilding the platform files when the thirdparty code is updated.
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env.Depends(lib, thirdparty_obj)
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lib_arch_dir = ""
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if env["arch"] == "arm32":
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lib_arch_dir = "armeabi-v7a"
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elif env["arch"] == "arm64":
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lib_arch_dir = "arm64-v8a"
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elif env["arch"] == "x86_32":
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lib_arch_dir = "x86"
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elif env["arch"] == "x86_64":
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lib_arch_dir = "x86_64"
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else:
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print("WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin")
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if lib_arch_dir != "":
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if env.debug_features:
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lib_type_dir = "debug"
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elif env.dev_build:
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lib_type_dir = "dev"
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else: # Release
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lib_type_dir = "release"
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if env.editor_build:
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lib_tools_dir = "tools/"
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else:
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lib_tools_dir = ""
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out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir
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env_android.Command(
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out_dir + "/libgodot_android.so", "#bin/libgodot" + env["SHLIBSUFFIX"], Move("$TARGET", "$SOURCE")
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)
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stl_lib_path = (
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str(env["ANDROID_NDK_ROOT"]) + "/sources/cxx-stl/llvm-libc++/libs/" + lib_arch_dir + "/libc++_shared.so"
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)
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env_android.Command(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
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