godot/main
Hein-Pieter van Braam 08f452d1a9 Fall back to GLES2 if GLES3 is not working
This adds a static is_viable() method to all rasterizers which has to be
called before initializing the rasterizer. This allows us to check what
rasterizer to use in OS::initialize together with the GL context
initialization.

This commit also adds a new project setting
"rendering/quality/driver/driver_fallback" which allows the creator of a
project to specify whether or not fallback to GLES2 is allowed. This
setting is ignored for the editor so the editor will always open even if
the project itself cannot run. This will hopefully reduce confusion for
users downloading projects from the internet.

We also no longer crash when GLES3 is not functioning on a platform.

This fixes #15324
2018-08-26 16:40:46 +02:00
..
tests Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
app_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
default_controller_mappings.h SCons: properly close files when reading controller mappings 2018-03-16 08:40:33 +01:00
gamecontrollerdb.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
gamecontrollerdb_204.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
gamecontrollerdb_205.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
godotcontrollerdb.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
input_default.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
input_default.h Merge pull request #17196 from RandomShaper/improve-gui-touch 2018-05-02 10:47:49 +02:00
main.cpp Fall back to GLES2 if GLES3 is not working 2018-08-26 16:40:46 +02:00
main.h Revert "Make the performance reporting update frequency customizable" 2018-05-28 08:47:09 -03:00
main_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
performance.cpp Added Performance.AUDIO_OUTPUT_LATENCY 2018-07-17 08:54:59 -03:00
performance.h Added Performance.AUDIO_OUTPUT_LATENCY 2018-07-17 08:54:59 -03:00
splash.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
splash_editor.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
timer_sync.cpp Add missing copyright headers 2018-05-16 14:50:44 -03:00
timer_sync.h Add missing copyright headers 2018-05-16 14:50:44 -03:00