godot/servers/audio
Michael Alexsander 4bef900399 Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale` 2021-08-07 12:32:42 -03:00
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effects Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
SCsub
audio_driver_dummy.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
audio_driver_dummy.h Modernize Thread 2021-01-29 12:02:13 +01:00
audio_effect.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect.h Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
audio_filter_sw.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
audio_filter_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_rb_resampler.cpp Modernize atomics 2021-02-18 17:12:46 +01:00
audio_rb_resampler.h Modernize atomics 2021-02-18 17:12:46 +01:00
audio_stream.cpp Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale` 2021-08-07 12:32:42 -03:00
audio_stream.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00