godot/modules/multiplayer/editor
Juan Linietsky e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
..
editor_network_profiler.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_network_profiler.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
multiplayer_editor_plugin.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
multiplayer_editor_plugin.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
replication_editor.cpp Change set_drag_forwarding() to use callables. 2023-01-10 14:09:24 +01:00
replication_editor.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00