godot/editor/debugger
Nathan Franke de7873c2d8
Auto-Increment Debugger Port
Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
2021-12-04 15:25:13 -06:00
..
debug_adapter Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
SCsub Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_debugger_inspector.cpp Skip script property in remote object property list 2021-12-01 21:21:58 +01:00
editor_debugger_inspector.h Removed _change_notify 2021-02-10 19:31:24 -03:00
editor_debugger_node.cpp Auto-Increment Debugger Port 2021-12-04 15:25:13 -06:00
editor_debugger_node.h Auto-Increment Debugger Port 2021-12-04 15:25:13 -06:00
editor_debugger_server.cpp Auto-Increment Debugger Port 2021-12-04 15:25:13 -06:00
editor_debugger_server.h Auto-Increment Debugger Port 2021-12-04 15:25:13 -06:00
editor_debugger_tree.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_tree.h Keep selected node visible after filter change 2021-02-08 02:19:14 +01:00
editor_network_profiler.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
editor_network_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_performance_profiler.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_performance_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_profiler.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_profiler.h Clean up profiler 2021-04-06 20:31:41 +02:00
editor_visual_profiler.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_visual_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_editor_debugger.cpp Added `reset_size` method to `Control` and `Window` classes 2021-11-22 16:55:21 +03:00
script_editor_debugger.h Fix debugger tab which don't resetting after pressing clear button 2021-11-15 20:51:25 +03:00