godot/scene
Hugo Locurcio 89ec3d3bc7
Remove or make verbose some debugging prints
The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
2021-12-05 23:22:23 +01:00
..
2d Merge pull request #55271 from RPicster/particles-texture-animation-speed 2021-12-02 10:14:26 +01:00
3d Fix WorldEnvironment node warning about unset resources 2021-12-03 20:04:50 +01:00
animation Fixed PlaybackData in AnimationPlayer 2021-11-27 07:53:48 +09:00
audio Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
debugger Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix 2021-11-29 13:13:13 +01:00
gui Bind column_titles_visible as property 2021-12-05 02:55:38 +01:00
main Fix mouse cursor and notification for force dragging 2021-12-03 18:19:41 +08:00
resources Remove or make verbose some debugging prints 2021-12-05 23:22:23 +01:00
SCsub
property_utils.cpp Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Make default/project theme wait for modules before initializing 2021-11-30 19:09:29 +03:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-11-30 19:09:29 +03:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00