e88b4f330e
This adds support for custom shaders for polys, and properly handles modulate in the case of large FVF and modulate FVF. It also fixes poly vertex colors not being sent to OpenGL. |
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.. | ||
SCsub | ||
blend_shape.glsl | ||
canvas.glsl | ||
canvas_shadow.glsl | ||
copy.glsl | ||
cube_to_dp.glsl | ||
cubemap_filter.glsl | ||
effect_blur.glsl | ||
exposure.glsl | ||
lens_distorted.glsl | ||
particles.glsl | ||
resolve.glsl | ||
scene.glsl | ||
screen_space_reflection.glsl | ||
ssao.glsl | ||
ssao_blur.glsl | ||
ssao_minify.glsl | ||
subsurf_scattering.glsl | ||
tonemap.glsl |