godot/platform
Rémi Verschelde 42d3d9c345
SCons: Fix debug_symbols tests after switch to BoolVariable
Bug introduced in #45679.

Fixes part of #45816.

(cherry picked from commit 849c090343)

Also removes useless `debug_symbols=full` mode.
2021-02-08 22:36:32 +01:00
..
android Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed. 2021-02-05 13:29:02 +01:00
iphone [iOS] Remove remote notifications code 2021-02-05 09:26:09 +01:00
javascript Merge pull request #45706 from Faless/js/3.x_editor_preload 2021-02-04 14:54:04 +01:00
osx SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 22:36:32 +01:00
server SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 22:36:32 +01:00
uwp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
windows SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 22:36:32 +01:00
x11 SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 22:36:32 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00